QTfrontend/ui/widget/gamecfgwidget.cpp
changeset 13264 ad6c8069fe1a
parent 13263 0f7623f722dc
child 14513 5230c063214a
equal deleted inserted replaced
13263:0f7623f722dc 13264:ad6c8069fe1a
   115     Scripts->setModel(DataManager::instance().gameStyleModel());
   115     Scripts->setModel(DataManager::instance().gameStyleModel());
   116     m_curScript = Scripts->currentText();
   116     m_curScript = Scripts->currentText();
   117 
   117 
   118     ScriptsLabel = new QLabel(this);
   118     ScriptsLabel = new QLabel(this);
   119     ScriptsLabel->setHidden(true);
   119     ScriptsLabel->setHidden(true);
       
   120     ScriptsLabel->setTextFormat(Qt::PlainText);
   120     GBoxOptionsLayout->addWidget(ScriptsLabel, 1, 1);
   121     GBoxOptionsLayout->addWidget(ScriptsLabel, 1, 1);
   121 
   122 
   122     connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int)));
   123     connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int)));
   123 
   124 
   124     QWidget *SchemeWidget = new QWidget(this);
   125     QWidget *SchemeWidget = new QWidget(this);
   131     GameSchemes->setMaxVisibleItems(30);
   132     GameSchemes->setMaxVisibleItems(30);
   132     SchemeWidgetLayout->addWidget(GameSchemes, 0, 2);
   133     SchemeWidgetLayout->addWidget(GameSchemes, 0, 2);
   133 
   134 
   134     GameSchemesLabel = new QLabel(SchemeWidget);
   135     GameSchemesLabel = new QLabel(SchemeWidget);
   135     GameSchemesLabel->setHidden(true);
   136     GameSchemesLabel->setHidden(true);
       
   137     GameSchemesLabel->setTextFormat(Qt::PlainText);
   136     SchemeWidgetLayout->addWidget(GameSchemesLabel, 0, 2);
   138     SchemeWidgetLayout->addWidget(GameSchemesLabel, 0, 2);
   137 
   139 
   138     connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));
   140     connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));
   139 
   141 
   140     lblScheme = new QLabel(QLabel::tr("Scheme"), SchemeWidget);
   142     lblScheme = new QLabel(QLabel::tr("Scheme"), SchemeWidget);
   158     WeaponsName->setMaxVisibleItems(30);
   160     WeaponsName->setMaxVisibleItems(30);
   159     SchemeWidgetLayout->addWidget(WeaponsName, 1, 2);
   161     SchemeWidgetLayout->addWidget(WeaponsName, 1, 2);
   160 
   162 
   161     WeaponsNameLabel = new QLabel(SchemeWidget);
   163     WeaponsNameLabel = new QLabel(SchemeWidget);
   162     WeaponsNameLabel->setHidden(true);
   164     WeaponsNameLabel->setHidden(true);
       
   165     WeaponsNameLabel->setTextFormat(Qt::PlainText);
   163     SchemeWidgetLayout->addWidget(WeaponsNameLabel, 1, 2);
   166     SchemeWidgetLayout->addWidget(WeaponsNameLabel, 1, 2);
   164 
   167 
   165     connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
   168     connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
   166 
   169 
   167     goToWeaponPage = new QPushButton(SchemeWidget);
   170     goToWeaponPage = new QPushButton(SchemeWidget);