QTfrontend/gamecfgwidget.cpp
changeset 1218 ada50f82ea53
parent 1217 d6d91eec00f2
child 1427 b510f7a74ef6
equal deleted inserted replaced
1217:d6d91eec00f2 1218:ada50f82ea53
    60 	SB_InitHealth->setSingleStep(25);
    60 	SB_InitHealth->setSingleStep(25);
    61 	GBoxOptionsLayout->addWidget(SB_TurnTime, 1, 1);
    61 	GBoxOptionsLayout->addWidget(SB_TurnTime, 1, 1);
    62 	GBoxOptionsLayout->addWidget(SB_InitHealth, 2, 1);
    62 	GBoxOptionsLayout->addWidget(SB_InitHealth, 2, 1);
    63 	WeaponsName = new QComboBox(GBoxOptions);
    63 	WeaponsName = new QComboBox(GBoxOptions);
    64 	GBoxOptionsLayout->addWidget(WeaponsName, 3, 1);
    64 	GBoxOptionsLayout->addWidget(WeaponsName, 3, 1);
    65 
       
    66 	mainLayout.addWidget(new QWidget(this), 5, 0);
       
    67 
    65 
    68 	connect(SB_InitHealth, SIGNAL(valueChanged(int)), this, SLOT(onInitHealthChanged(int)));
    66 	connect(SB_InitHealth, SIGNAL(valueChanged(int)), this, SLOT(onInitHealthChanged(int)));
    69 	connect(SB_TurnTime, SIGNAL(valueChanged(int)), this, SLOT(onTurnTimeChanged(int)));
    67 	connect(SB_TurnTime, SIGNAL(valueChanged(int)), this, SLOT(onTurnTimeChanged(int)));
    70 	connect(CB_mode_Forts, SIGNAL(toggled(bool)), this, SLOT(onFortsModeChanged(bool)));
    68 	connect(CB_mode_Forts, SIGNAL(toggled(bool)), this, SLOT(onFortsModeChanged(bool)));
    71 	connect(WeaponsName, SIGNAL(activated(const QString&)), this, SIGNAL(newWeaponsName(const QString&)));
    69 	connect(WeaponsName, SIGNAL(activated(const QString&)), this, SIGNAL(newWeaponsName(const QString&)));