equal
deleted
inserted
replaced
40 GameState : TGameState; |
40 GameState : TGameState; |
41 GameType : TGameType; |
41 GameType : TGameType; |
42 GameFlags : Longword; |
42 GameFlags : Longword; |
43 TrainingFlags : Longword; |
43 TrainingFlags : Longword; |
44 TurnTimeLeft : Longword; |
44 TurnTimeLeft : Longword; |
|
45 ReadyTimeLeft : Longword; |
45 cSuddenDTurns : LongInt; |
46 cSuddenDTurns : LongInt; |
46 cDamagePercent : LongInt; |
47 cDamagePercent : LongInt; |
47 cMineDudPercent : LongWord; |
48 cMineDudPercent : LongWord; |
48 cTemplateFilter : LongInt; |
49 cTemplateFilter : LongInt; |
49 cMapGen : LongInt; |
50 cMapGen : LongInt; |
108 |
109 |
109 cSeed : shortstring; |
110 cSeed : shortstring; |
110 cVolumeDelta : LongInt; |
111 cVolumeDelta : LongInt; |
111 cHasFocus : boolean; |
112 cHasFocus : boolean; |
112 cInactDelay : Longword; |
113 cInactDelay : Longword; |
|
114 cReadyDelay : Longword; |
113 |
115 |
114 bBetweenTurns : boolean; |
116 bBetweenTurns : boolean; |
115 cHealthDecrease : LongWord; |
117 cHealthDecrease : LongWord; |
116 bWaterRising : Boolean; |
118 bWaterRising : Boolean; |
117 |
119 |
781 isSEBackup := true; |
783 isSEBackup := true; |
782 cSeed := ''; |
784 cSeed := ''; |
783 cVolumeDelta := 0; |
785 cVolumeDelta := 0; |
784 cHasFocus := true; |
786 cHasFocus := true; |
785 cInactDelay := 1250; |
787 cInactDelay := 1250; |
|
788 cReadyDelay := 5000; |
|
789 ReadyTimeLeft := 0; |
786 |
790 |
787 ScreenFade := sfNone; |
791 ScreenFade := sfNone; |
788 |
792 |
789 // those values still aren't perfect |
793 // those values still aren't perfect |
790 cLeftScreenBorder:= round(-cMinZoomLevel * cScreenWidth); |
794 cLeftScreenBorder:= round(-cMinZoomLevel * cScreenWidth); |