1501 |
1501 |
1502 TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png"); |
1502 TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png"); |
1503 TBW_invulnerable->setToolTip("<b>" + ToggleButtonWidget::tr("Invulnerable") + "</b>:<br />" + tr("All hogs have a personal forcefield")); |
1503 TBW_invulnerable->setToolTip("<b>" + ToggleButtonWidget::tr("Invulnerable") + "</b>:<br />" + tr("All hogs have a personal forcefield")); |
1504 glGMLayout->addWidget(TBW_invulnerable,1,1,1,1); |
1504 glGMLayout->addWidget(TBW_invulnerable,1,1,1,1); |
1505 |
1505 |
1506 TBW_mines = new ToggleButtonWidget(gbGameModes, ":/res/btnMines.png"); |
1506 TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth.png"); |
1507 TBW_mines->setToolTip("<b>" + ToggleButtonWidget::tr("Add Mines") + "</b>:<br />" + tr("Enable random mines")); |
1507 TBW_resethealth->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Health") + "</b>:<br />" + tr("Every hog of the team is fully restored at the end of turn")); |
1508 glGMLayout->addWidget(TBW_mines,1,2,1,1); |
1508 glGMLayout->addWidget(TBW_resethealth,1,2,1,1); |
1509 |
1509 |
1510 TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png"); |
1510 TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png"); |
1511 TBW_vampiric->setToolTip("<b>" + ToggleButtonWidget::tr("Vampirism") + "</b>:<br />" + tr("Gain 80% of the damage you do back in health")); |
1511 TBW_vampiric->setToolTip("<b>" + ToggleButtonWidget::tr("Vampirism") + "</b>:<br />" + tr("Gain 80% of the damage you do back in health")); |
1512 glGMLayout->addWidget(TBW_vampiric,1,3,1,1); |
1512 glGMLayout->addWidget(TBW_vampiric,1,3,1,1); |
1513 |
1513 |
1730 mapper->addMapping(TBW_solid, 3); |
1730 mapper->addMapping(TBW_solid, 3); |
1731 mapper->addMapping(TBW_border, 4); |
1731 mapper->addMapping(TBW_border, 4); |
1732 mapper->addMapping(TBW_lowGravity, 5); |
1732 mapper->addMapping(TBW_lowGravity, 5); |
1733 mapper->addMapping(TBW_laserSight, 6); |
1733 mapper->addMapping(TBW_laserSight, 6); |
1734 mapper->addMapping(TBW_invulnerable, 7); |
1734 mapper->addMapping(TBW_invulnerable, 7); |
1735 mapper->addMapping(TBW_mines, 8); |
1735 mapper->addMapping(TBW_resethealth, 8); |
1736 mapper->addMapping(TBW_vampiric, 9); |
1736 mapper->addMapping(TBW_vampiric, 9); |
1737 mapper->addMapping(TBW_karma, 10); |
1737 mapper->addMapping(TBW_karma, 10); |
1738 mapper->addMapping(TBW_artillery, 11); |
1738 mapper->addMapping(TBW_artillery, 11); |
1739 mapper->addMapping(TBW_randomorder, 12); |
1739 mapper->addMapping(TBW_randomorder, 12); |
1740 mapper->addMapping(TBW_king, 13); |
1740 mapper->addMapping(TBW_king, 13); |