QTfrontend/pages.cpp
changeset 4099 af612377fcba
parent 4090 4b165832d232
child 4107 81a205f9d0ff
equal deleted inserted replaced
4098:40df542b5f62 4099:af612377fcba
  1501 
  1501 
  1502     TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png");
  1502     TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png");
  1503     TBW_invulnerable->setToolTip("<b>" + ToggleButtonWidget::tr("Invulnerable") + "</b>:<br />" + tr("All hogs have a personal forcefield"));
  1503     TBW_invulnerable->setToolTip("<b>" + ToggleButtonWidget::tr("Invulnerable") + "</b>:<br />" + tr("All hogs have a personal forcefield"));
  1504     glGMLayout->addWidget(TBW_invulnerable,1,1,1,1);
  1504     glGMLayout->addWidget(TBW_invulnerable,1,1,1,1);
  1505 
  1505 
  1506     TBW_mines = new ToggleButtonWidget(gbGameModes, ":/res/btnMines.png");
  1506     TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth.png");
  1507     TBW_mines->setToolTip("<b>" + ToggleButtonWidget::tr("Add Mines") + "</b>:<br />" + tr("Enable random mines"));
  1507     TBW_resethealth->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Health") + "</b>:<br />" + tr("Every hog of the team is fully restored at the end of turn"));
  1508     glGMLayout->addWidget(TBW_mines,1,2,1,1);
  1508     glGMLayout->addWidget(TBW_resethealth,1,2,1,1);
  1509 
  1509 
  1510     TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png");
  1510     TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png");
  1511     TBW_vampiric->setToolTip("<b>" + ToggleButtonWidget::tr("Vampirism") + "</b>:<br />" + tr("Gain 80% of the damage you do back in health"));
  1511     TBW_vampiric->setToolTip("<b>" + ToggleButtonWidget::tr("Vampirism") + "</b>:<br />" + tr("Gain 80% of the damage you do back in health"));
  1512     glGMLayout->addWidget(TBW_vampiric,1,3,1,1);
  1512     glGMLayout->addWidget(TBW_vampiric,1,3,1,1);
  1513 
  1513 
  1730     mapper->addMapping(TBW_solid, 3);
  1730     mapper->addMapping(TBW_solid, 3);
  1731     mapper->addMapping(TBW_border, 4);
  1731     mapper->addMapping(TBW_border, 4);
  1732     mapper->addMapping(TBW_lowGravity, 5);
  1732     mapper->addMapping(TBW_lowGravity, 5);
  1733     mapper->addMapping(TBW_laserSight, 6);
  1733     mapper->addMapping(TBW_laserSight, 6);
  1734     mapper->addMapping(TBW_invulnerable, 7);
  1734     mapper->addMapping(TBW_invulnerable, 7);
  1735     mapper->addMapping(TBW_mines, 8);
  1735     mapper->addMapping(TBW_resethealth, 8);
  1736     mapper->addMapping(TBW_vampiric, 9);
  1736     mapper->addMapping(TBW_vampiric, 9);
  1737     mapper->addMapping(TBW_karma, 10);
  1737     mapper->addMapping(TBW_karma, 10);
  1738     mapper->addMapping(TBW_artillery, 11);
  1738     mapper->addMapping(TBW_artillery, 11);
  1739     mapper->addMapping(TBW_randomorder, 12);
  1739     mapper->addMapping(TBW_randomorder, 12);
  1740     mapper->addMapping(TBW_king, 13);
  1740     mapper->addMapping(TBW_king, 13);