12 local missionName = loc("Killing the specialists") |
12 local missionName = loc("Killing the specialists") |
13 local challengeObjectives = loc("Use your available weapons in order to eliminate the enemies").."|".. |
13 local challengeObjectives = loc("Use your available weapons in order to eliminate the enemies").."|".. |
14 loc("Each time you play this missions enemy hogs will play in a random order").."|".. |
14 loc("Each time you play this missions enemy hogs will play in a random order").."|".. |
15 loc("At the start of the game each enemy hog has only the weapon that he is named after").."|".. |
15 loc("At the start of the game each enemy hog has only the weapon that he is named after").."|".. |
16 loc("A random hedgehog will inherit the weapons of his deceased team-mates").."|".. |
16 loc("A random hedgehog will inherit the weapons of his deceased team-mates").."|".. |
17 loc("If you kill a hedgehog with the respective weapon your healh points will be set to 100").."|".. |
17 loc("If you kill a hedgehog with the respective weapon your health points will be set to 100").."|".. |
18 loc("If you injure a hedgehog you'll get 35% of the damage dealt").."|".. |
18 loc("If you injure a hedgehog you'll get 35% of the damage dealt").."|".. |
19 loc("Every time you kill an enemy hog your ammo will get reset").."|".. |
19 loc("Every time you kill an enemy hog your ammo will get reset").."|".. |
20 loc("Rope won't get reset") |
20 loc("Rope won't get reset") |
21 -- dialogs |
21 -- dialogs |
22 local dialog01 = {} |
22 local dialog01 = {} |
209 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere in the Planet of Death..."), 3000}}) |
209 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere in the Planet of Death..."), 3000}}) |
210 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("...Hog Solo fights for his life"), 3000}}) |
210 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("...Hog Solo fights for his life"), 3000}}) |
211 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Each time you play this missions enemy hogs will play in a random order"), 5000}}) |
211 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Each time you play this missions enemy hogs will play in a random order"), 5000}}) |
212 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("At the start of the game each enemy hog has only the weapon that he is named after"), 5000}}) |
212 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("At the start of the game each enemy hog has only the weapon that he is named after"), 5000}}) |
213 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("A random hedgehog will inherit the weapons of his deceased team-mates"), 5000}}) |
213 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("A random hedgehog will inherit the weapons of his deceased team-mates"), 5000}}) |
214 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("If you kill a hedgehog with the respective weapon your healh points will be set to 100"), 5000}}) |
214 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("If you kill a hedgehog with the respective weapon your health points will be set to 100"), 5000}}) |
215 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("If you injure a hedgehog you'll get 35% of the damage dealt"), 5000}}) |
215 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("If you injure a hedgehog you'll get 35% of the damage dealt"), 5000}}) |
216 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Every time you kill an enemy hog your ammo will get reset"), 5000}}) |
216 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Every time you kill an enemy hog your ammo will get reset"), 5000}}) |
217 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Rope won't get reset"), 2000}}) |
217 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Rope won't get reset"), 2000}}) |
218 table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}}) |
218 table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}}) |
219 table.insert(dialog01, {func = startBattle, args = {hero.gear}}) |
219 table.insert(dialog01, {func = startBattle, args = {hero.gear}}) |