share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death02.lua
changeset 9831 afa4e3e04cc5
parent 9810 54c0fdec4600
child 11692 68eddcdc9f26
equal deleted inserted replaced
9830:397e32abc794 9831:afa4e3e04cc5
    12 local missionName = loc("Killing the specialists")
    12 local missionName = loc("Killing the specialists")
    13 local challengeObjectives = loc("Use your available weapons in order to eliminate the enemies").."|"..
    13 local challengeObjectives = loc("Use your available weapons in order to eliminate the enemies").."|"..
    14 	loc("Each time you play this missions enemy hogs will play in a random order").."|"..
    14 	loc("Each time you play this missions enemy hogs will play in a random order").."|"..
    15 	loc("At the start of the game each enemy hog has only the weapon that he is named after").."|"..
    15 	loc("At the start of the game each enemy hog has only the weapon that he is named after").."|"..
    16 	loc("A random hedgehog will inherit the weapons of his deceased team-mates").."|"..
    16 	loc("A random hedgehog will inherit the weapons of his deceased team-mates").."|"..
    17 	loc("If you kill a hedgehog with the respective weapon your healh points will be set to 100").."|"..
    17 	loc("If you kill a hedgehog with the respective weapon your health points will be set to 100").."|"..
    18 	loc("If you injure a hedgehog you'll get 35% of the damage dealt").."|"..
    18 	loc("If you injure a hedgehog you'll get 35% of the damage dealt").."|"..
    19 	loc("Every time you kill an enemy hog your ammo will get reset").."|"..
    19 	loc("Every time you kill an enemy hog your ammo will get reset").."|"..
    20 	loc("Rope won't get reset")
    20 	loc("Rope won't get reset")
    21 -- dialogs
    21 -- dialogs
    22 local dialog01 = {}
    22 local dialog01 = {}
   209 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere in the Planet of Death..."), 3000}})
   209 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere in the Planet of Death..."), 3000}})
   210 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("...Hog Solo fights for his life"), 3000}})
   210 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("...Hog Solo fights for his life"), 3000}})
   211 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Each time you play this missions enemy hogs will play in a random order"), 5000}})
   211 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Each time you play this missions enemy hogs will play in a random order"), 5000}})
   212 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("At the start of the game each enemy hog has only the weapon that he is named after"), 5000}})
   212 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("At the start of the game each enemy hog has only the weapon that he is named after"), 5000}})
   213 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("A random hedgehog will inherit the weapons of his deceased team-mates"), 5000}})
   213 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("A random hedgehog will inherit the weapons of his deceased team-mates"), 5000}})
   214 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("If you kill a hedgehog with the respective weapon your healh points will be set to 100"), 5000}})
   214 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("If you kill a hedgehog with the respective weapon your health points will be set to 100"), 5000}})
   215 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("If you injure a hedgehog you'll get 35% of the damage dealt"), 5000}})
   215 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("If you injure a hedgehog you'll get 35% of the damage dealt"), 5000}})
   216 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Every time you kill an enemy hog your ammo will get reset"), 5000}})
   216 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Every time you kill an enemy hog your ammo will get reset"), 5000}})
   217 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Rope won't get reset"), 2000}})
   217 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Rope won't get reset"), 2000}})
   218 	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
   218 	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
   219 	table.insert(dialog01, {func = startBattle, args = {hero.gear}})
   219 	table.insert(dialog01, {func = startBattle, args = {hero.gear}})