1 ------------------- ABOUT ---------------------- |
1 ------------------- ABOUT ---------------------- |
2 -- |
2 -- |
3 -- Hero has get into an Red Strawberies ambush |
3 -- Hero has get into an Red Strawberries ambush |
4 -- He has to eliminate the enemies by using limited |
4 -- He has to eliminate the enemies by using limited |
5 -- ammo of sniper rifle and watermelon |
5 -- ammo of sniper rifle and watermelon |
6 |
6 |
7 HedgewarsScriptLoad("/Scripts/Locale.lua") |
7 HedgewarsScriptLoad("/Scripts/Locale.lua") |
8 HedgewarsScriptLoad("/Scripts/Animate.lua") |
8 HedgewarsScriptLoad("/Scripts/Animate.lua") |
231 function AnimationSetup() |
231 function AnimationSetup() |
232 -- DIALOG 01 - Start, game instructions |
232 -- DIALOG 01 - Start, game instructions |
233 AddSkipFunction(dialog01, Skipanim, {dialog01}) |
233 AddSkipFunction(dialog01, Skipanim, {dialog01}) |
234 table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}}) |
234 table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}}) |
235 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere in the Fruit Planet Hog Solo got lost..."), 5000}}) |
235 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere in the Fruit Planet Hog Solo got lost..."), 5000}}) |
236 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("...and got ambushed by the Red Strawberies"), 5000}}) |
236 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("...and got ambushed by the Red Strawberries"), 5000}}) |
237 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Use your available weapons in order to eliminate the enemies"), 5000}}) |
237 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Use your available weapons in order to eliminate the enemies"), 5000}}) |
238 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("You can only use the Sniper Rifle or the Watermelon bomb"), 5000}}) |
238 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("You can only use the Sniper Rifle or the Watermelon bomb"), 5000}}) |
239 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("You'll have only 2 watermelon bombs during the game"), 5000}}) |
239 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("You'll have only 2 watermelon bombs during the game"), 5000}}) |
240 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("You'll get an extra Sniper Rifle every time you kill an enemy hog with a limit of max 4 rifles"), 5000}}) |
240 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("You'll get an extra Sniper Rifle every time you kill an enemy hog with a limit of max 4 rifles"), 5000}}) |
241 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("You'll get an extra Teleport every time you kill an enemy hog with a limit of max 2 teleports"), 5000}}) |
241 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("You'll get an extra Teleport every time you kill an enemy hog with a limit of max 2 teleports"), 5000}}) |