hedgewars/HHHandlers.inc
changeset 3123 b0a02930a1dc
parent 3112 f1bbe35ddb83
child 3149 08c4d9670b54
equal deleted inserted replaced
3122:e005359efc59 3123:b0a02930a1dc
   190                   amHellishBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtHellishBomb,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
   190                   amHellishBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtHellishBomb,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
   191                        amNapalm: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 2, _0, _0, 0);
   191                        amNapalm: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 2, _0, _0, 0);
   192                         amDrill: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtDrill, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
   192                         amDrill: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtDrill, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
   193                       amBallgun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun,  0, xx * _0_5, yy * _0_5, 0);
   193                       amBallgun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun,  0, xx * _0_5, yy * _0_5, 0);
   194                     amJetpack: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtJetpack, 0, _0, _0, 0);
   194                     amJetpack: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtJetpack, 0, _0, _0, 0);
   195                     amBirdy: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y) - 120, gtBirdy, 0, _0, _0, 0);
   195                     amBirdy: begin
       
   196                              PlaySound(sndWhistle);
       
   197                              CurAmmoGear:= AddGear(hwRound(X), hwRound(Y) - 120, gtBirdy, 0, _0, _0, 0)
       
   198                              end;
   196                       amLowGravity: begin
   199                       amLowGravity: begin
   197                                     PlaySound(sndLowGravity);
   200                                     PlaySound(sndLowGravity);
   198                                     cGravity:= cMaxWindSpeed / 2
   201                                     cGravity:= cMaxWindSpeed / 2
   199                                     end;
   202                                     end;
   200                       amExtraDamage: cDamageModifier:= _1_5;
   203                       amExtraDamage: cDamageModifier:= _1_5;