QTfrontend/hwform.cpp
changeset 1905 b1ec8db513f2
parent 1902 aeadb10c2d77
child 1907 a104432e8301
equal deleted inserted replaced
1904:20348675b015 1905:b1ec8db513f2
   118 		ui.pageNetGame->BtnGo, SLOT(setEnabled(bool)));
   118 		ui.pageNetGame->BtnGo, SLOT(setEnabled(bool)));
   119 	connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
   119 	connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
   120 	connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes()));
   120 	connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes()));
   121 
   121 
   122 	connect(ui.pageRoomsList->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
   122 	connect(ui.pageRoomsList->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
       
   123 	connect(ui.pageRoomsList->BtnAdmin, SIGNAL(clicked()), this, SLOT(GoToAdmin()));
   123 
   124 
   124 	connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
   125 	connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
   125 
   126 
   126 	connect(ui.pageGameStats->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
   127 	connect(ui.pageGameStats->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
   127 
   128 
   145 		this, SLOT(UpdateWeapons())); // executed second
   146 		this, SLOT(UpdateWeapons())); // executed second
   146 	connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()),
   147 	connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()),
   147 		this, SLOT(GoBack())); // executed third
   148 		this, SLOT(GoBack())); // executed third
   148 
   149 
   149 	connect(ui.pageScheme->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
   150 	connect(ui.pageScheme->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
       
   151 
       
   152 	connect(ui.pageAdmin->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
   150 
   153 
   151 
   154 
   152 	ammoSchemeModel = new AmmoSchemeModel(this, cfgdir->absolutePath() + "/schemes.ini");
   155 	ammoSchemeModel = new AmmoSchemeModel(this, cfgdir->absolutePath() + "/schemes.ini");
   153 	ui.pageScheme->setModel(ammoSchemeModel);
   156 	ui.pageScheme->setModel(ammoSchemeModel);
   154 	ui.pageMultiplayer->gameCFG->GameSchemes->setModel(ammoSchemeModel);
   157 	ui.pageMultiplayer->gameCFG->GameSchemes->setModel(ammoSchemeModel);
   289 }
   292 }
   290 
   293 
   291 void HWForm::GoToSchemes()
   294 void HWForm::GoToSchemes()
   292 {
   295 {
   293 	GoToPage(ID_PAGE_SCHEME);
   296 	GoToPage(ID_PAGE_SCHEME);
       
   297 }
       
   298 
       
   299 void HWForm::GoToAdmin()
       
   300 {
       
   301 	GoToPage(ID_PAGE_ADMIN);
   294 }
   302 }
   295 
   303 
   296 void HWForm::OnPageShown(quint8 id, quint8 lastid)
   304 void HWForm::OnPageShown(quint8 id, quint8 lastid)
   297 {
   305 {
   298 	if (id == ID_PAGE_MULTIPLAYER || id == ID_PAGE_NETGAME) {
   306 	if (id == ID_PAGE_MULTIPLAYER || id == ID_PAGE_NETGAME) {