hedgewars/uTypes.pas
changeset 7615 b39beffcf05e
parent 7602 a620319d377e
parent 7503 deaeac102355
child 7647 e496587db93e
equal deleted inserted replaced
7614:3ae60c8a15f2 7615:b39beffcf05e
    37 
    37 
    38     // Possible states of the game
    38     // Possible states of the game
    39     TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit, gsSuspend);
    39     TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit, gsSuspend);
    40 
    40 
    41     // Game types that help determining what the engine is actually supposed to do
    41     // Game types that help determining what the engine is actually supposed to do
    42     TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax);
    42     TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax, gmtRecord);
    43 
    43 
    44     // Different files are stored in different folders, this enumeration is used to tell which folder to use
    44     // Different files are stored in different folders, this enumeration is used to tell which folder to use
    45     TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps,
    45     TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps,
    46             ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts,
    46             ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts,
    47             ptLocale, ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags, ptMissionMaps, ptSuddenDeath, ptButtons);
    47             ptLocale, ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags, ptMissionMaps, ptSuddenDeath, ptButtons);