hedgewars/uConsts.pas
changeset 2243 b4764993f833
parent 2229 081081a61a16
child 2244 853a1db1cff6
equal deleted inserted replaced
2242:2e8251933b71 2243:b4764993f833
   169 	cMaxAngle     = 2048;
   169 	cMaxAngle     = 2048;
   170 	cPowerDivisor = 1500;
   170 	cPowerDivisor = 1500;
   171 
   171 
   172 	MAXNAMELEN = 192;
   172 	MAXNAMELEN = 192;
   173 
   173 
   174     LAND_WIDTH = 4096;
   174 	{*  REFERENCE
       
   175       4096 -> $FFFFF000
       
   176       2048 -> $FFFFF800
       
   177       1024 -> $FFFFFC00
       
   178        512 -> $FFFFFE00  *}
       
   179 
       
   180 {$IFDEF IPHONEOS or LOWRES}
       
   181     LAND_WIDTH  = 2048;
       
   182     LAND_HEIGHT = 1024;
       
   183     LAND_WIDTH_MASK  = $FFFFF800;
       
   184     LAND_HEIGHT_MASK = $FFFFFC00;
       
   185 {$ELSE}
       
   186     LAND_WIDTH  = 4096;
   175     LAND_HEIGHT = 2048;
   187     LAND_HEIGHT = 2048;
   176     LAND_WIDTH_MASK  = $FFFFF000;
   188     LAND_WIDTH_MASK  = $FFFFF000;
   177     LAND_HEIGHT_MASK = $FFFFF800;
   189     LAND_HEIGHT_MASK = $FFFFF800;
   178 
   190 {$ENDIF}
   179 	COLOR_LAND           = $FFFFFFFF;  // white
   191 
   180 	COLOR_INDESTRUCTIBLE = $FF0000FF;  // red
   192     COLOR_LAND           = $FFFF;  // white
   181 
   193 	COLOR_INDESTRUCTIBLE = $88FF;  // red
   182 	// some opengl headers do not have these macros
   194 
   183     GL_BGR = $80E0;
   195 
       
   196     //some opengl headers do not have these macros
       
   197     GL_BGR  = $80E0;
   184     GL_BGRA = $80E1;
   198     GL_BGRA = $80E1;
   185 
   199 
   186 	cifRandomize = $00000001;
   200 	cifRandomize = $00000001;
   187 	cifTheme     = $00000002;
   201 	cifTheme     = $00000002;
   188 	cifMap       = $00000002; // either theme or map (or map+theme)
   202 	cifMap       = $00000002; // either theme or map (or map+theme)