hedgewars/uConsts.pas
changeset 3342 b4f01613dcd7
parent 3326 7f57fc2bf630
child 3350 5cd02aafc612
equal deleted inserted replaced
3341:3de60a5986e9 3342:b4f01613dcd7
    82             gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, gtGirder, // 27
    82             gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, gtGirder, // 27
    83             gtTeleport, gtSwitcher, gtTarget, gtMortar, // 31
    83             gtTeleport, gtSwitcher, gtTarget, gtMortar, // 31
    84             gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 37
    84             gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 37
    85             gtHellishBomb, gtEvilTrace, gtWaterUp, gtDrill, gtBallGun, gtBall,gtRCPlane,
    85             gtHellishBomb, gtEvilTrace, gtWaterUp, gtDrill, gtBallGun, gtBall,gtRCPlane,
    86             gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, 
    86             gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, 
    87             gtBigExplosion, gtEgg);
    87             gtBigExplosion, gtEgg, gtPortal, gtPortalGun);
    88 
    88 
    89     TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
    89     TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
    90             vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble,
    90             vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble,
    91             vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell,
    91             vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell,
    92             vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg,
    92             vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg,
   118             amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip,
   118             amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip,
   119             amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch,
   119             amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch,
   120             amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake,
   120             amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake,
   121             amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun,
   121             amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun,
   122             amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime,
   122             amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime,
   123             amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy);
   123             amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun);
   124 
   124 
   125     THWFont = (fnt16, fntBig, fntSmall, CJKfnt16, CJKfntBig, CJKfntSmall);
   125     THWFont = (fnt16, fntBig, fntSmall, CJKfnt16, CJKfntBig, CJKfntSmall);
   126 
   126 
   127     TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume,
   127     TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume,
   128             capgrpMessage, capgrpAmmostate);
   128             capgrpMessage, capgrpAmmostate);
  1773             minAngle: 0;
  1773             minAngle: 0;
  1774             maxAngle: 0;
  1774             maxAngle: 0;
  1775             isDamaging: true;
  1775             isDamaging: true;
  1776             SkipTurns: 0;
  1776             SkipTurns: 0;
  1777             PosCount: 1;
  1777             PosCount: 1;
       
  1778             PosSprite: sprWater),
       
  1779             (NameId: sidPortalGun;
       
  1780             NameTex: nil;
       
  1781             Probability: 20;
       
  1782             NumberInCase: 1;
       
  1783             Ammo: (Propz: ammoprop_NoRoundEndHint or
       
  1784                           ammoprop_DontHold or
       
  1785                           ammoprop_Utility;
       
  1786                 Count: 1;
       
  1787                 InitialCount: 1;
       
  1788                 NumPerTurn: 3;
       
  1789                 Timer: 0;
       
  1790                 Pos: 0;
       
  1791                 AmmoType: amPortalGun;
       
  1792                 AttackVoice: sndNone);
       
  1793             Slot: 2;
       
  1794             TimeAfterTurn: 0;
       
  1795             minAngle: 0;
       
  1796             maxAngle: 0;
       
  1797             isDamaging: true;
       
  1798             SkipTurns: 0;
       
  1799             PosCount: 1;
  1778             PosSprite: sprWater)
  1800             PosSprite: sprWater)
  1779             );
  1801             );
  1780 
  1802 
  1781 
  1803 
  1782     conversionFormat: TSDL_PixelFormat = (
  1804     conversionFormat: TSDL_PixelFormat = (