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1 #ifndef GAMEVIEW_H |
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2 #define GAMEVIEW_H |
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3 |
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4 #include <QQuickItem> |
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5 |
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6 #include <QtGui/QOpenGLFunctions> |
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7 #include <QtGui/QOpenGLShaderProgram> |
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8 |
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9 class GameViewRenderer : public QObject, protected QOpenGLFunctions { |
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10 Q_OBJECT |
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11 public: |
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12 GameViewRenderer() |
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13 : m_delta(0) |
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14 { |
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15 } |
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16 ~GameViewRenderer(); |
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17 |
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18 void tick(quint32 delta) { m_delta = delta; } |
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19 void setViewportSize(const QSize& size) { m_viewportSize = size; } |
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20 void setWindow(QQuickWindow* window) { m_window = window; } |
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21 |
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22 public slots: |
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23 void paint(); |
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24 |
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25 private: |
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26 QSize m_viewportSize; |
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27 quint32 m_delta; |
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28 QQuickWindow* m_window; |
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29 }; |
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30 |
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31 class GameView : public QQuickItem { |
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32 Q_OBJECT |
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33 |
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34 public: |
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35 GameView(); |
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36 |
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37 Q_INVOKABLE void tick(quint32 delta); |
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38 |
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39 signals: |
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40 void tChanged(); |
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41 |
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42 public slots: |
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43 void sync(); |
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44 void cleanup(); |
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45 |
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46 private slots: |
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47 void handleWindowChanged(QQuickWindow* win); |
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48 |
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49 private: |
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50 quint32 m_delta; |
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51 GameViewRenderer* m_renderer; |
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52 }; |
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53 |
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54 #endif // GAMEVIEW_H |