equal
deleted
inserted
replaced
38 << QVariant(100) // damage modfier 12 |
38 << QVariant(100) // damage modfier 12 |
39 << QVariant(45) // turn time 13 |
39 << QVariant(45) // turn time 13 |
40 << QVariant(100) // init health 14 |
40 << QVariant(100) // init health 14 |
41 << QVariant(15) // sudden death 15 |
41 << QVariant(15) // sudden death 15 |
42 << QVariant(5) // case prob 16 |
42 << QVariant(5) // case prob 16 |
|
43 << QVariant(3) // mines time 17 |
|
44 << QVariant(4) // landadds 18 |
43 ; |
45 ; |
44 |
46 |
45 AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) : |
47 AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) : |
46 QAbstractTableModel(parent), |
48 QAbstractTableModel(parent), |
47 numberOfDefaultSchemes(4), |
49 numberOfDefaultSchemes(4), |
70 << "damagefactor" // 12 |
72 << "damagefactor" // 12 |
71 << "turntime" // 13 |
73 << "turntime" // 13 |
72 << "health" // 14 |
74 << "health" // 14 |
73 << "suddendeath" // 15 |
75 << "suddendeath" // 15 |
74 << "caseprobability" // 16 |
76 << "caseprobability" // 16 |
|
77 << "minestime" // 17 |
|
78 << "landadds" // 18 |
75 ; |
79 ; |
76 |
80 |
77 QList<QVariant> proMode; |
81 QList<QVariant> proMode; |
78 proMode |
82 proMode |
79 << predefSchemesNames[1] // name 0 |
83 << predefSchemesNames[1] // name 0 |
91 << QVariant(100) // damage modfier 12 |
95 << QVariant(100) // damage modfier 12 |
92 << QVariant(15) // turn time 13 |
96 << QVariant(15) // turn time 13 |
93 << QVariant(100) // init health 14 |
97 << QVariant(100) // init health 14 |
94 << QVariant(15) // sudden death 15 |
98 << QVariant(15) // sudden death 15 |
95 << QVariant(0) // case prob 16 |
99 << QVariant(0) // case prob 16 |
|
100 << QVariant(3) // mines time 17 |
|
101 << QVariant(4) // landadds 18 |
96 ; |
102 ; |
97 |
103 |
98 QList<QVariant> shoppa; |
104 QList<QVariant> shoppa; |
99 shoppa |
105 shoppa |
100 << predefSchemesNames[2] // name 0 |
106 << predefSchemesNames[2] // name 0 |
112 << QVariant(100) // damage modfier 12 |
118 << QVariant(100) // damage modfier 12 |
113 << QVariant(30) // turn time 13 |
119 << QVariant(30) // turn time 13 |
114 << QVariant(100) // init health 14 |
120 << QVariant(100) // init health 14 |
115 << QVariant(50) // sudden death 15 |
121 << QVariant(50) // sudden death 15 |
116 << QVariant(1) // case prob 16 |
122 << QVariant(1) // case prob 16 |
|
123 << QVariant(3) // mines time 17 |
|
124 << QVariant(4) // landadds 18 |
117 ; |
125 ; |
118 |
126 |
119 QList<QVariant> basketball; |
127 QList<QVariant> basketball; |
120 basketball |
128 basketball |
121 << predefSchemesNames[3] // name 0 |
129 << predefSchemesNames[3] // name 0 |
133 << QVariant(100) // damage modfier 12 |
141 << QVariant(100) // damage modfier 12 |
134 << QVariant(30) // turn time 13 |
142 << QVariant(30) // turn time 13 |
135 << QVariant(100) // init health 14 |
143 << QVariant(100) // init health 14 |
136 << QVariant(15) // sudden death 15 |
144 << QVariant(15) // sudden death 15 |
137 << QVariant(0) // case prob 16 |
145 << QVariant(0) // case prob 16 |
|
146 << QVariant(3) // mines time 17 |
|
147 << QVariant(4) // landadds 18 |
138 ; |
148 ; |
139 |
149 |
140 schemes.append(defaultScheme); |
150 schemes.append(defaultScheme); |
141 schemes.append(proMode); |
151 schemes.append(proMode); |
142 schemes.append(shoppa); |
152 schemes.append(shoppa); |