hedgewars/uTypes.pas
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changeset 11403 b894922d58cc
parent 11071 3851ce4f2061
parent 11317 62287d4044e7
child 11481 caa1e84c3ac2
equal deleted inserted replaced
11076:fcbdee9cdd74 11403:b894922d58cc
    59             sprHHTelepMask, sprSwitch, sprParachute, sprTarget, sprRopeNode,
    59             sprHHTelepMask, sprSwitch, sprParachute, sprTarget, sprRopeNode,
    60             sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR,
    60             sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR,
    61 {$IFDEF USE_TOUCH_INTERFACE}
    61 {$IFDEF USE_TOUCH_INTERFACE}
    62             sprFireButton, sprArrowUp, sprArrowDown, sprArrowLeft, sprArrowRight,
    62             sprFireButton, sprArrowUp, sprArrowDown, sprArrowLeft, sprArrowRight,
    63             sprJumpWidget, sprAMWidget, sprPauseButton, sprTimerButton, sprTargetButton,
    63             sprJumpWidget, sprAMWidget, sprPauseButton, sprTimerButton, sprTargetButton,
       
    64             sprSwitchButton,
    64 {$ENDIF}
    65 {$ENDIF}
    65             sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun,
    66             sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun,
    66             sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer,
    67             sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer,
    67             sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath,
    68             sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath,
    68             sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft,
    69             sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft,
    86             sprSMineOff, sprSMineOn, sprHandSMine, sprHammer,
    87             sprSMineOff, sprSMineOn, sprHandSMine, sprHammer,
    87             sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb,
    88             sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb,
    88             sprBulletHit, sprSnowball, sprHandSnowball, sprSnow,
    89             sprBulletHit, sprSnowball, sprHandSnowball, sprSnow,
    89             sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis,
    90             sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis,
    90             sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun,
    91             sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun,
    91             sprFrozenHog, sprAmRubber, sprBoing, sprCustom1, sprCustom2, sprAirMine
    92             sprFrozenHog, sprAmRubber, sprBoing, sprCustom1, sprCustom2, sprAirMine, sprHandAirMine
    92             );
    93             );
    93 
    94 
    94     // Gears that interact with other Gears and/or Land
    95     // Gears that interact with other Gears and/or Land
    95     // first row of gears (<gtExplosives) should be avoided when searching a spawn place
    96     // first row of gears (<gtExplosives) should be avoided when searching a spawn place
    96     TGearType = (gtFlame, gtHedgehog, gtMine, gtCase, gtAirMine, gtExplosives, 
    97     TGearType = (gtFlame, gtHedgehog, gtMine, gtCase, gtAirMine, gtExplosives, 
   453 
   454 
   454     TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused,
   455     TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused,
   455             sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync,
   456             sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync,
   456             sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady,
   457             sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady,
   457             sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce,
   458             sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce,
   458             sidMute, sidAFK, sidAutoCameraOff, sidAutoCameraOn);
   459             sidMute, sidAFK, sidAutoCameraOff, sidAutoCameraOn, sidPressTarget);
   459 
   460 
   460     // Events that are important for the course of the game or at least interesting for other reasons
   461     // Events that are important for the course of the game or at least interesting for other reasons
   461     TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw,
   462     TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw,
   462             eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped,
   463             eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped,
   463             eidHurtSelf, eidHomerun, eidGone);
   464             eidHurtSelf, eidHomerun, eidGone);