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1 // Common/StringConvert.cpp |
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2 |
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3 #include "StdAfx.h" |
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4 |
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5 #include "StringConvert.h" |
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6 |
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7 #ifndef _WIN32 |
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8 #include <stdlib.h> |
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9 #endif |
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10 |
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11 #ifdef _WIN32 |
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12 UString MultiByteToUnicodeString(const AString &srcString, UINT codePage) |
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13 { |
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14 UString resultString; |
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15 if(!srcString.IsEmpty()) |
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16 { |
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17 int numChars = MultiByteToWideChar(codePage, 0, srcString, |
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18 srcString.Length(), resultString.GetBuffer(srcString.Length()), |
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19 srcString.Length() + 1); |
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20 #ifndef _WIN32_WCE |
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21 if(numChars == 0) |
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22 throw 282228; |
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23 #endif |
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24 resultString.ReleaseBuffer(numChars); |
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25 } |
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26 return resultString; |
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27 } |
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28 |
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29 AString UnicodeStringToMultiByte(const UString &srcString, UINT codePage) |
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30 { |
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31 AString resultString; |
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32 if(!srcString.IsEmpty()) |
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33 { |
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34 int numRequiredBytes = srcString.Length() * 2; |
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35 char defaultChar = '_'; |
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36 int numChars = WideCharToMultiByte(codePage, 0, srcString, |
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37 srcString.Length(), resultString.GetBuffer(numRequiredBytes), |
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38 numRequiredBytes + 1, &defaultChar, NULL); |
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39 #ifndef _WIN32_WCE |
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40 if(numChars == 0) |
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41 throw 282229; |
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42 #endif |
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43 resultString.ReleaseBuffer(numChars); |
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44 } |
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45 return resultString; |
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46 } |
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47 |
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48 #ifndef _WIN32_WCE |
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49 AString SystemStringToOemString(const CSysString &srcString) |
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50 { |
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51 AString result; |
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52 CharToOem(srcString, result.GetBuffer(srcString.Length() * 2)); |
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53 result.ReleaseBuffer(); |
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54 return result; |
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55 } |
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56 #endif |
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57 |
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58 #else |
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59 |
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60 UString MultiByteToUnicodeString(const AString &srcString, UINT codePage) |
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61 { |
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62 UString resultString; |
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63 for (int i = 0; i < srcString.Length(); i++) |
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64 resultString += wchar_t(srcString[i]); |
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65 /* |
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66 if(!srcString.IsEmpty()) |
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67 { |
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68 int numChars = mbstowcs(resultString.GetBuffer(srcString.Length()), srcString, srcString.Length() + 1); |
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69 if (numChars < 0) throw "Your environment does not support UNICODE"; |
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70 resultString.ReleaseBuffer(numChars); |
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71 } |
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72 */ |
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73 return resultString; |
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74 } |
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75 |
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76 AString UnicodeStringToMultiByte(const UString &srcString, UINT codePage) |
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77 { |
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78 AString resultString; |
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79 for (int i = 0; i < srcString.Length(); i++) |
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80 resultString += char(srcString[i]); |
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81 /* |
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82 if(!srcString.IsEmpty()) |
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83 { |
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84 int numRequiredBytes = srcString.Length() * 6 + 1; |
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85 int numChars = wcstombs(resultString.GetBuffer(numRequiredBytes), srcString, numRequiredBytes); |
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86 if (numChars < 0) throw "Your environment does not support UNICODE"; |
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87 resultString.ReleaseBuffer(numChars); |
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88 } |
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89 */ |
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90 return resultString; |
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91 } |
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92 |
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93 #endif |
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94 |