96 checkPointReached = tonumber(GetCampaignVar("CosmosCheckPoint")) |
96 checkPointReached = tonumber(GetCampaignVar("CosmosCheckPoint")) |
97 end |
97 end |
98 |
98 |
99 Seed = 35 |
99 Seed = 35 |
100 ClearGameFlags() |
100 ClearGameFlags() |
101 EnableGameFlags(gfSolidLand, gfDisableWind, gfTagTeam) |
101 EnableGameFlags(gfSolidLand, gfDisableWind) |
102 if checkPointReached == 4 then |
102 if checkPointReached == 4 then |
103 -- Disable walking as long we're stuck on the moon |
103 -- Disable walking as long we're stuck on the moon |
104 EnableGameFlags(gfArtillery) |
104 EnableGameFlags(gfArtillery) |
105 end |
105 end |
106 TurnTime = 20000 |
106 TurnTime = 20000 |
124 hero.name = GetHogName(hero.gear) |
124 hero.name = GetHogName(hero.gear) |
125 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
125 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
126 HogTurnLeft(hero.gear, true) |
126 HogTurnLeft(hero.gear, true) |
127 -- PAotH |
127 -- PAotH |
128 teamA.name = AddTeam(teamA.name, teamA.color, "Earth", "Island", "Default", "cm_galaxy") |
128 teamA.name = AddTeam(teamA.name, teamA.color, "Earth", "Island", "Default", "cm_galaxy") |
|
129 SetTeamPassive(teamA.name, true) |
129 director.gear = AddHog(director.name, 0, 100, "hair_yellow") |
130 director.gear = AddHog(director.name, 0, 100, "hair_yellow") |
130 AnimSetGearPosition(director.gear, director.x, director.y) |
131 AnimSetGearPosition(director.gear, director.x, director.y) |
131 doctor.gear = AddHog(doctor.name, 0, 100, "Glasses") |
132 doctor.gear = AddHog(doctor.name, 0, 100, "Glasses") |
132 AnimSetGearPosition(doctor.gear, doctor.x, doctor.y) |
133 AnimSetGearPosition(doctor.gear, doctor.x, doctor.y) |
133 -- Guards |
134 -- Guards |