120 end |
120 end |
121 hero.name = GetHogName(hero.gear) |
121 hero.name = GetHogName(hero.gear) |
122 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
122 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
123 -- PAotH |
123 -- PAotH |
124 teamA.name = AddTeam(teamA.name, teamA.color, "Earth", "Island", "Default", "cm_galaxy") |
124 teamA.name = AddTeam(teamA.name, teamA.color, "Earth", "Island", "Default", "cm_galaxy") |
|
125 SetTeamPassive(teamA.name, true) |
125 paoth1.gear = AddHog(paoth1.name, 0, 100, "scif_2001O") |
126 paoth1.gear = AddHog(paoth1.name, 0, 100, "scif_2001O") |
126 AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y) |
127 AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y) |
127 HogTurnLeft(paoth1.gear, true) |
128 HogTurnLeft(paoth1.gear, true) |
128 paoth2.gear = AddHog(paoth2.name, 0, 100, "scif_2001Y") |
129 paoth2.gear = AddHog(paoth2.name, 0, 100, "scif_2001Y") |
129 AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y) |
130 AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y) |
134 paoth4.gear = AddHog(paoth4.name, 0, 100, "scif_2001Y") |
135 paoth4.gear = AddHog(paoth4.name, 0, 100, "scif_2001Y") |
135 AnimSetGearPosition(paoth4.gear, paoth4.x, paoth4.y) |
136 AnimSetGearPosition(paoth4.gear, paoth4.x, paoth4.y) |
136 HogTurnLeft(paoth4.gear, true) |
137 HogTurnLeft(paoth4.gear, true) |
137 -- Professor |
138 -- Professor |
138 teamC.name = AddTeam(teamC.name, teamC.color, "star", "Island", "Default", "cm_sine") |
139 teamC.name = AddTeam(teamC.name, teamC.color, "star", "Island", "Default", "cm_sine") |
|
140 SetTeamPassive(teamC.name, true) |
139 professor.gear = AddHog(professor.name, 0, professor.health, "tophats") |
141 professor.gear = AddHog(professor.name, 0, professor.health, "tophats") |
140 AnimSetGearPosition(professor.gear, professor.x, professor.y) |
142 AnimSetGearPosition(professor.gear, professor.x, professor.y) |
141 HogTurnLeft(professor.gear, true) |
143 HogTurnLeft(professor.gear, true) |
142 -- Minions |
144 -- Minions |
143 teamB.name = AddTeam(teamB.name, teamB.color, "eyecross", "Island", "Default", "cm_sine") |
145 teamB.name = AddTeam(teamB.name, teamB.color, "eyecross", "Island", "Default", "cm_sine") |
251 if not battleZoneReached then |
253 if not battleZoneReached then |
252 EndTurn(true) |
254 EndTurn(true) |
253 elseif weaponsAcquired and not battleZoneReached and afterDialog02 then |
255 elseif weaponsAcquired and not battleZoneReached and afterDialog02 then |
254 battleZone(hero.gear) |
256 battleZone(hero.gear) |
255 end |
257 end |
256 elseif CurrentHedgehog == paoth1.gear or CurrentHedgehog == paoth2.gear |
|
257 or CurrentHedgehog == paoth3.gear or CurrentHedgehog == paoth4.gear then |
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258 EndTurn(true) |
|
259 elseif CurrentHedgehog == professor.gear then |
258 elseif CurrentHedgehog == professor.gear then |
260 if weaponsAcquired and not battleZoneReached and afterDialog02 then |
259 if weaponsAcquired and not battleZoneReached and afterDialog02 then |
261 battleZone(hero.gear) |
260 battleZone(hero.gear) |
262 else |
261 else |
263 EndTurn(true) |
262 EndTurn(true) |