330 connect(ui.pageCampaign->CBTeam, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPage(int))); |
330 connect(ui.pageCampaign->CBTeam, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPage(int))); |
331 connect(ui.pageCampaign->CBTeam, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPageTeam(int))); |
331 connect(ui.pageCampaign->CBTeam, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPageTeam(int))); |
332 connect(ui.pageCampaign->CBCampaign, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPage(int))); |
332 connect(ui.pageCampaign->CBCampaign, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPage(int))); |
333 connect(ui.pageCampaign->CBMission, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPageMission(int))); |
333 connect(ui.pageCampaign->CBMission, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPageMission(int))); |
334 connect(ui.pageTraining->CBTeam, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateTrainingPageTeam(int))); |
334 connect(ui.pageTraining->CBTeam, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateTrainingPageTeam(int))); |
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335 connect(ui.pageCampaign->CBTeam, SIGNAL(currentIndexChanged(int)), ui.pageTraining->CBTeam, SLOT(setCurrentIndex(int))); |
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336 connect(ui.pageTraining->CBTeam, SIGNAL(currentIndexChanged(int)), ui.pageCampaign->CBTeam, SLOT(setCurrentIndex(int))); |
335 |
337 |
336 connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted(QString)), |
338 connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted(QString)), |
337 this, SLOT(DeleteWeapons(QString))); |
339 this, SLOT(DeleteWeapons(QString))); |
338 connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsAdded(QString, QString)), |
340 connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsAdded(QString, QString)), |
339 this, SLOT(AddWeapons(QString, QString))); |
341 this, SLOT(AddWeapons(QString, QString))); |