QTfrontend/hwform.cpp
changeset 14469 bfacce4ff920
parent 14468 41f1b611cdd2
child 14470 6ab8335fe0a6
equal deleted inserted replaced
14468:41f1b611cdd2 14469:bfacce4ff920
   330     connect(ui.pageCampaign->CBTeam, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPage(int)));
   330     connect(ui.pageCampaign->CBTeam, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPage(int)));
   331     connect(ui.pageCampaign->CBTeam, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPageTeam(int)));
   331     connect(ui.pageCampaign->CBTeam, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPageTeam(int)));
   332     connect(ui.pageCampaign->CBCampaign, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPage(int)));
   332     connect(ui.pageCampaign->CBCampaign, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPage(int)));
   333     connect(ui.pageCampaign->CBMission, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPageMission(int)));
   333     connect(ui.pageCampaign->CBMission, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPageMission(int)));
   334     connect(ui.pageTraining->CBTeam, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateTrainingPageTeam(int)));
   334     connect(ui.pageTraining->CBTeam, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateTrainingPageTeam(int)));
       
   335     connect(ui.pageCampaign->CBTeam, SIGNAL(currentIndexChanged(int)), ui.pageTraining->CBTeam, SLOT(setCurrentIndex(int)));
       
   336     connect(ui.pageTraining->CBTeam, SIGNAL(currentIndexChanged(int)), ui.pageCampaign->CBTeam, SLOT(setCurrentIndex(int)));
   335 
   337 
   336     connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted(QString)),
   338     connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted(QString)),
   337              this, SLOT(DeleteWeapons(QString)));
   339              this, SLOT(DeleteWeapons(QString)));
   338     connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsAdded(QString, QString)),
   340     connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsAdded(QString, QString)),
   339              this, SLOT(AddWeapons(QString, QString)));
   341              this, SLOT(AddWeapons(QString, QString)));