share/hedgewars/Data/Scripts/TargetPractice.lua
changeset 11767 c21278c4218d
parent 10656 2093cf51eea1
child 12049 030464f34d47
equal deleted inserted replaced
11648:89fc5e6ccc76 11767:c21278c4218d
   148 		ShowMission(params.missionTitle, loc("Aiming practice"), params.goalText, -params.ammoType, 5000)
   148 		ShowMission(params.missionTitle, loc("Aiming practice"), params.goalText, -params.ammoType, 5000)
   149 		spawnTarget()
   149 		spawnTarget()
   150 	end
   150 	end
   151 
   151 
   152 	_G.onNewTurn = function()
   152 	_G.onNewTurn = function()
   153 		-- TODO: Remove the else branch when 0.9.21 has been released
   153 		SetWeapon(params.ammoType)
   154 		if SetWeapon ~= nil then
       
   155 			SetWeapon(params.ammoType)
       
   156 		else
       
   157 			ParseCommand("/setweap "..string.char(params.ammoType))
       
   158 		end
       
   159 	end
   154 	end
   160 
   155 
   161 	_G.spawnTarget = function()
   156 	_G.spawnTarget = function()
   162 		gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
   157 		gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
   163 
   158 
   164 		x = targets[scored+1].x
   159 		x = targets[scored+1].x
   165 		y = targets[scored+1].y
   160 		y = targets[scored+1].y
   166 
   161 
   167 		SetGearPosition(gear, x, y)
   162 		SetGearPosition(gear, x, y)
       
   163 
       
   164 		return gear
   168 	end
   165 	end
   169 
   166 
   170 	_G.onGameTick20 = function()
   167 	_G.onGameTick20 = function()
   171 		if TurnTimeLeft < 40 and TurnTimeLeft > 0 and scored < total_targets and game_lost == false then
   168 		if TurnTimeLeft < 40 and TurnTimeLeft > 0 and scored < total_targets and game_lost == false then
   172 			game_lost = true
   169 			game_lost = true
   227 				time_goal = 1
   224 				time_goal = 1
   228 			end
   225 			end
   229 		end
   226 		end
   230 	end
   227 	end
   231 
   228 
       
   229 	_G.onGearDelete = function(gear)
       
   230 		if GetGearType(gear) == gtTarget and band(GetState(gear), gstDrowning) ~= 0 then
       
   231 			AddCaption(loc("You lost your target, try again!", 0xFFFFFFFF, capgrpGameState))
       
   232 			local newTarget = spawnTarget()
       
   233 			local x, y = GetGearPosition(newTarget)
       
   234 			local success = PlaceSprite(x, y + 24, sprAmGirder, 0, 0xFFFFFFFF, false, false, false)
       
   235 			if not success then
       
   236 				WriteLnToConsole("ERROR: Failed to spawn girder under respawned target!")
       
   237 			end
       
   238 		end
       
   239 	end
       
   240 
   232 	_G.generateStats = function()
   241 	_G.generateStats = function()
   233 		local accuracy = (scored/shots)*100
   242 		local accuracy = (scored/shots)*100
   234 		local end_score_targets = scored * math.ceil(6000/#targets)
   243 		local end_score_targets = scored * math.ceil(6000/#targets)
   235 		local end_score_overall
   244 		local end_score_overall
   236 		if not game_lost then
   245 		if not game_lost then
   252 			if(shots > 0) then
   261 			if(shots > 0) then
   253 				SendStat(siCustomAchievement, string.format(loc("Your accuracy was %.1f%%."), accuracy))
   262 				SendStat(siCustomAchievement, string.format(loc("Your accuracy was %.1f%%."), accuracy))
   254 			end
   263 			end
   255 			end_score_overall = end_score_targets
   264 			end_score_overall = end_score_targets
   256 		end
   265 		end
       
   266 		SendStat(siPointType, loc("point(s)"))
   257 		SendStat(siPlayerKills, tostring(end_score_overall), loc(params.teamName))
   267 		SendStat(siPlayerKills, tostring(end_score_overall), loc(params.teamName))
   258 		SendStat(siPointType, loc("points"))
       
   259 	end
   268 	end
   260 end
   269 end