equal
deleted
inserted
replaced
152 // disable "Some fields weren't initialized" warning |
152 // disable "Some fields weren't initialized" warning |
153 const event: TSDL_Event = (); |
153 const event: TSDL_Event = (); |
154 {$WARNINGS ON} |
154 {$WARNINGS ON} |
155 var PrevTime, CurrTime: Longword; |
155 var PrevTime, CurrTime: Longword; |
156 prevFocusState: boolean; |
156 prevFocusState: boolean; |
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157 previousGameState: TGameState; |
157 begin |
158 begin |
158 PrevTime:= SDL_GetTicks; |
159 PrevTime:= SDL_GetTicks; |
159 while isTerminated = false do |
160 while isTerminated = false do |
160 begin |
161 begin |
161 SDL_PumpEvents(); |
162 SDL_PumpEvents(); |
173 SDL_WINDOWEVENT: |
174 SDL_WINDOWEVENT: |
174 if event.window.event = SDL_WINDOWEVENT_SHOWN then |
175 if event.window.event = SDL_WINDOWEVENT_SHOWN then |
175 begin |
176 begin |
176 cHasFocus:= true; |
177 cHasFocus:= true; |
177 onFocusStateChanged() |
178 onFocusStateChanged() |
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179 end |
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180 else if event.window.event = SDL_WINDOWEVENT_MINIMIZED then |
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181 begin |
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182 previousGameState:= GameState; |
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183 GameState:= gsSuspend; |
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184 end |
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185 else if event.window.event = SDL_WINDOWEVENT_RESTORED then |
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186 begin |
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187 GameState:= previousGameState; |
178 end; |
188 end; |
179 {$ELSE} |
189 {$ELSE} |
180 KeyPressChat(event.key.keysym.unicode); |
190 KeyPressChat(event.key.keysym.unicode); |
181 SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then wheelDown:= true; |
191 SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then wheelDown:= true; |
182 SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELUP then wheelUp:= true; |
192 SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELUP then wheelUp:= true; |