misc/winutils/include/SDL_loadso.h
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changeset 15283 c4fd2813b127
parent 13390 0135e64c6c66
parent 15279 7ab5cf405686
child 15663 d92eeb468dad
equal deleted inserted replaced
13390:0135e64c6c66 15283:c4fd2813b127
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2012 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 
       
    23 /** @file SDL_loadso.h
       
    24  *  System dependent library loading routines
       
    25  */
       
    26 
       
    27 /** @file SDL_loadso.h
       
    28  *  Some things to keep in mind:
       
    29  *  - These functions only work on C function names.  Other languages may
       
    30  *    have name mangling and intrinsic language support that varies from
       
    31  *    compiler to compiler.
       
    32  *  - Make sure you declare your function pointers with the same calling
       
    33  *    convention as the actual library function.  Your code will crash
       
    34  *    mysteriously if you do not do this.
       
    35  *  - Avoid namespace collisions.  If you load a symbol from the library,
       
    36  *    it is not defined whether or not it goes into the global symbol
       
    37  *    namespace for the application.  If it does and it conflicts with
       
    38  *    symbols in your code or other shared libraries, you will not get
       
    39  *    the results you expect. :)
       
    40  */
       
    41 
       
    42 
       
    43 #ifndef _SDL_loadso_h
       
    44 #define _SDL_loadso_h
       
    45 
       
    46 #include "SDL_stdinc.h"
       
    47 #include "SDL_error.h"
       
    48 
       
    49 #include "begin_code.h"
       
    50 /* Set up for C function definitions, even when using C++ */
       
    51 #ifdef __cplusplus
       
    52 extern "C" {
       
    53 #endif
       
    54 
       
    55 /**
       
    56  * This function dynamically loads a shared object and returns a pointer
       
    57  * to the object handle (or NULL if there was an error).
       
    58  * The 'sofile' parameter is a system dependent name of the object file.
       
    59  */
       
    60 extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
       
    61 
       
    62 /**
       
    63  * Given an object handle, this function looks up the address of the
       
    64  * named function in the shared object and returns it.  This address
       
    65  * is no longer valid after calling SDL_UnloadObject().
       
    66  */
       
    67 extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
       
    68 
       
    69 /** Unload a shared object from memory */
       
    70 extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
       
    71 
       
    72 /* Ends C function definitions when using C++ */
       
    73 #ifdef __cplusplus
       
    74 }
       
    75 #endif
       
    76 #include "close_code.h"
       
    77 
       
    78 #endif /* _SDL_loadso_h */