misc/winutils/include/SDL_thread.h
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changeset 15283 c4fd2813b127
parent 13390 0135e64c6c66
parent 15279 7ab5cf405686
child 15663 d92eeb468dad
equal deleted inserted replaced
13390:0135e64c6c66 15283:c4fd2813b127
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2012 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 
       
    23 #ifndef _SDL_thread_h
       
    24 #define _SDL_thread_h
       
    25 
       
    26 /** @file SDL_thread.h
       
    27  *  Header for the SDL thread management routines
       
    28  *
       
    29  *  @note These are independent of the other SDL routines.
       
    30  */
       
    31 
       
    32 #include "SDL_stdinc.h"
       
    33 #include "SDL_error.h"
       
    34 
       
    35 /* Thread synchronization primitives */
       
    36 #include "SDL_mutex.h"
       
    37 
       
    38 #include "begin_code.h"
       
    39 /* Set up for C function definitions, even when using C++ */
       
    40 #ifdef __cplusplus
       
    41 extern "C" {
       
    42 #endif
       
    43 
       
    44 /** The SDL thread structure, defined in SDL_thread.c */
       
    45 struct SDL_Thread;
       
    46 typedef struct SDL_Thread SDL_Thread;
       
    47 
       
    48 /** Create a thread */
       
    49 #if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) &&  !defined(__SYMBIAN32__)
       
    50 /**
       
    51  *  We compile SDL into a DLL on OS/2. This means, that it's the DLL which
       
    52  *  creates a new thread for the calling process with the SDL_CreateThread()
       
    53  *  API. There is a problem with this, that only the RTL of the SDL.DLL will
       
    54  *  be initialized for those threads, and not the RTL of the calling application!
       
    55  *  To solve this, we make a little hack here.
       
    56  *  We'll always use the caller's _beginthread() and _endthread() APIs to
       
    57  *  start a new thread. This way, if it's the SDL.DLL which uses this API,
       
    58  *  then the RTL of SDL.DLL will be used to create the new thread, and if it's
       
    59  *  the application, then the RTL of the application will be used.
       
    60  *  So, in short:
       
    61  *  Always use the _beginthread() and _endthread() of the calling runtime library!
       
    62  */
       
    63 #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
       
    64 #ifndef _WIN32_WCE
       
    65 #include <process.h> /* This has _beginthread() and _endthread() defined! */
       
    66 #endif
       
    67 
       
    68 #ifdef __OS2__
       
    69 typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg);
       
    70 typedef void (*pfnSDL_CurrentEndThread)(void);
       
    71 #else
       
    72 typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
       
    73         unsigned (__stdcall *func)(void *), void *arg,
       
    74         unsigned, unsigned *threadID);
       
    75 typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
       
    76 #endif
       
    77 
       
    78 extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
       
    79 
       
    80 #ifdef __OS2__
       
    81 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread)
       
    82 #elif defined(_WIN32_WCE)
       
    83 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
       
    84 #else
       
    85 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
       
    86 #endif
       
    87 #else
       
    88 extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
       
    89 #endif
       
    90 
       
    91 /** Get the 32-bit thread identifier for the current thread */
       
    92 extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
       
    93 
       
    94 /** Get the 32-bit thread identifier for the specified thread,
       
    95  *  equivalent to SDL_ThreadID() if the specified thread is NULL.
       
    96  */
       
    97 extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
       
    98 
       
    99 /** Wait for a thread to finish.
       
   100  *  The return code for the thread function is placed in the area
       
   101  *  pointed to by 'status', if 'status' is not NULL.
       
   102  */
       
   103 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
       
   104 
       
   105 /** Forcefully kill a thread without worrying about its state */
       
   106 extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
       
   107 
       
   108 
       
   109 /* Ends C function definitions when using C++ */
       
   110 #ifdef __cplusplus
       
   111 }
       
   112 #endif
       
   113 #include "close_code.h"
       
   114 
       
   115 #endif /* _SDL_thread_h */