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1 use land2d::Land2D; |
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2 use std::rc::Rc; |
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3 |
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4 pub struct TileImage { |
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5 image: Rc<Land2D<u8>>, |
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6 flip: bool, |
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7 mirror: bool, |
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8 } |
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9 |
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10 impl TileImage { |
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11 pub fn new(flip: bool, mirror: bool) -> Self { |
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12 Self { |
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13 image: todo!(), |
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14 flip, |
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15 mirror, |
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16 } |
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17 } |
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18 |
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19 pub fn mirrored(&self) -> Self { |
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20 Self { |
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21 image: self.image.clone(), |
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22 flip: self.flip, |
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23 mirror: !self.mirror |
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24 } |
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25 } |
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26 |
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27 pub fn flipped(&self) -> Self { |
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28 Self { |
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29 image: self.image.clone(), |
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30 flip: !self.flip, |
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31 mirror: self.mirror |
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32 } |
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33 } |
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34 } |