37 procedure ControllerClose; |
37 procedure ControllerClose; |
38 procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
38 procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
39 procedure ControllerHatEvent(joy, hat, value: Byte); |
39 procedure ControllerHatEvent(joy, hat, value: Byte); |
40 procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
40 procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
41 |
41 |
42 var hideAmmoMenu: boolean; |
42 var hideAmmoMenu: boolean; |
43 wheelUp: boolean = false; |
43 wheelUp: boolean = false; |
44 wheelDown: boolean = false; |
44 wheelDown: boolean = false; |
45 {$IFDEF TOUCHINPUT} |
45 {$IFDEF TOUCHINPUT} |
46 leftClick: boolean = false; |
46 leftClick: boolean = false; |
47 middleClick: boolean = false; |
47 middleClick: boolean = false; |
48 rightClick: boolean = false; |
48 rightClick: boolean = false; |
49 |
49 |
50 upKey: boolean = false; |
50 upKey: boolean = false; |
51 downKey: boolean = false; |
51 downKey: boolean = false; |
52 rightKey: boolean = false; |
52 rightKey: boolean = false; |
53 leftKey: boolean = false; |
53 leftKey: boolean = false; |
54 |
54 |
55 backspaceKey: boolean = false; |
55 backspaceKey: boolean = false; |
56 spaceKey: boolean = false; |
56 spaceKey: boolean = false; |
57 enterKey: boolean = false; |
57 enterKey: boolean = false; |
58 tabKey: boolean = false; |
58 tabKey: boolean = false; |
59 |
59 |
60 isAttacking: boolean = false; |
60 isAttacking: boolean = false; |
61 isWalking: boolean = false; |
61 isWalking: boolean = false; |
62 |
62 {$ENDIF} |
|
63 {$IFDEF IPHONEOS} |
|
64 theJoystick: PSDL_Joystick; |
63 {$ENDIF} |
65 {$ENDIF} |
64 ControllerNumControllers: Integer; |
66 ControllerNumControllers: Integer; |
65 ControllerEnabled: Integer; |
67 ControllerEnabled: Integer; |
66 ControllerNumAxes: array[0..5] of Integer; |
68 ControllerNumAxes: array[0..5] of Integer; |
67 //ControllerNumBalls: array[0..5] of Integer; |
69 //ControllerNumBalls: array[0..5] of Integer; |
68 ControllerNumHats: array[0..5] of Integer; |
70 ControllerNumHats: array[0..5] of Integer; |
69 ControllerNumButtons: array[0..5] of Integer; |
71 ControllerNumButtons: array[0..5] of Integer; |
70 ControllerAxes: array[0..5] of array[0..19] of Integer; |
72 ControllerAxes: array[0..5] of array[0..19] of Integer; |
71 //ControllerBalls: array[0..5] of array[0..19] of array[0..1] of Integer; |
73 //ControllerBalls: array[0..5] of array[0..19] of array[0..1] of Integer; |
72 ControllerHats: array[0..5] of array[0..19] of Byte; |
74 ControllerHats: array[0..5] of array[0..19] of Byte; |
73 ControllerButtons: array[0..5] of array[0..19] of Byte; |
75 ControllerButtons: array[0..5] of array[0..19] of Byte; |
74 |
76 |
75 implementation |
77 implementation |
76 uses SDLh, uTeams, uConsole, uMisc, uStore; |
78 uses uTeams, uConsole, uMisc, uStore; |
77 const KeyNumber = 1024; |
79 const KeyNumber = 1024; |
78 |
80 |
79 var tkbd, tkbdn: TKeyboardState; |
81 var tkbd, tkbdn: TKeyboardState; |
80 KeyNames: array [0..cKeyMaxIndex] of string[15]; |
82 KeyNames: array [0..cKeyMaxIndex] of string[15]; |
81 DefaultBinds, CurrentBinds: TBinds; |
83 DefaultBinds, CurrentBinds: TBinds; |