hedgewars/uVisualGears.pas
changeset 12465 c8ee50955fae
parent 12159 cb3e785534da
child 12702 0dfb49261cab
equal deleted inserted replaced
12464:39d780f9bf35 12465:c8ee50955fae
   337                    vgtSteam: DrawSprite(sprSmokeWhite, round(Gear^.X) + WorldDx - 11, round(Gear^.Y) + WorldDy - 11, 7 - Gear^.Frame);
   337                    vgtSteam: DrawSprite(sprSmokeWhite, round(Gear^.X) + WorldDx - 11, round(Gear^.Y) + WorldDy - 11, 7 - Gear^.Frame);
   338                    vgtAmmo: begin
   338                    vgtAmmo: begin
   339                             tinted:= true;
   339                             tinted:= true;
   340                             Tint($FF, $FF, $FF, round(Gear^.alpha * $FF));
   340                             Tint($FF, $FF, $FF, round(Gear^.alpha * $FF));
   341                             DrawTextureF(ropeIconTex, Gear^.scale, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, 0, 1, 32, 32);
   341                             DrawTextureF(ropeIconTex, Gear^.scale, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, 0, 1, 32, 32);
   342                             DrawTextureF(SpritesData[sprAMAmmos].Texture, Gear^.scale * 0.90, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame - 1, 1, 32, 32);
   342                             if Gear^.Frame <> ord(amNothing) then
       
   343                                 DrawTextureF(SpritesData[sprAMAmmos].Texture, Gear^.scale * 0.90, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame - 1, 1, 32, 32);
   343                             end;
   344                             end;
   344                    vgtShell: begin
   345                    vgtShell: begin
   345                              if Gear^.FrameTicks < $FF then
   346                              if Gear^.FrameTicks < $FF then
   346                                  begin
   347                                  begin
   347                                  Tint($FF, $FF, $FF, Gear^.FrameTicks);
   348                                  Tint($FF, $FF, $FF, Gear^.FrameTicks);