misc/winutils/include/SDL_keyboard.h
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     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2009 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 
       
    23 /** @file SDL_keyboard.h
       
    24  *  Include file for SDL keyboard event handling
       
    25  */
       
    26 
       
    27 #ifndef _SDL_keyboard_h
       
    28 #define _SDL_keyboard_h
       
    29 
       
    30 #include "SDL_stdinc.h"
       
    31 #include "SDL_error.h"
       
    32 #include "SDL_keysym.h"
       
    33 
       
    34 #include "begin_code.h"
       
    35 /* Set up for C function definitions, even when using C++ */
       
    36 #ifdef __cplusplus
       
    37 extern "C" {
       
    38 #endif
       
    39 
       
    40 /** Keysym structure
       
    41  *
       
    42  *  - The scancode is hardware dependent, and should not be used by general
       
    43  *    applications.  If no hardware scancode is available, it will be 0.
       
    44  *
       
    45  *  - The 'unicode' translated character is only available when character
       
    46  *    translation is enabled by the SDL_EnableUNICODE() API.  If non-zero,
       
    47  *    this is a UNICODE character corresponding to the keypress.  If the
       
    48  *    high 9 bits of the character are 0, then this maps to the equivalent
       
    49  *    ASCII character:
       
    50  *      @code
       
    51  *	char ch;
       
    52  *	if ( (keysym.unicode & 0xFF80) == 0 ) {
       
    53  *		ch = keysym.unicode & 0x7F;
       
    54  *	} else {
       
    55  *		An international character..
       
    56  *	}
       
    57  *      @endcode
       
    58  */
       
    59 typedef struct SDL_keysym {
       
    60 	Uint8 scancode;			/**< hardware specific scancode */
       
    61 	SDLKey sym;			/**< SDL virtual keysym */
       
    62 	SDLMod mod;			/**< current key modifiers */
       
    63 	Uint16 unicode;			/**< translated character */
       
    64 } SDL_keysym;
       
    65 
       
    66 /** This is the mask which refers to all hotkey bindings */
       
    67 #define SDL_ALL_HOTKEYS		0xFFFFFFFF
       
    68 
       
    69 /* Function prototypes */
       
    70 /**
       
    71  * Enable/Disable UNICODE translation of keyboard input.
       
    72  *
       
    73  * This translation has some overhead, so translation defaults off.
       
    74  *
       
    75  * @param[in] enable
       
    76  * If 'enable' is 1, translation is enabled.
       
    77  * If 'enable' is 0, translation is disabled.
       
    78  * If 'enable' is -1, the translation state is not changed.
       
    79  *
       
    80  * @return It returns the previous state of keyboard translation.
       
    81  */
       
    82 extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
       
    83 
       
    84 #define SDL_DEFAULT_REPEAT_DELAY	500
       
    85 #define SDL_DEFAULT_REPEAT_INTERVAL	30
       
    86 /**
       
    87  * Enable/Disable keyboard repeat.  Keyboard repeat defaults to off.
       
    88  *
       
    89  *  @param[in] delay
       
    90  *  'delay' is the initial delay in ms between the time when a key is
       
    91  *  pressed, and keyboard repeat begins.
       
    92  *
       
    93  *  @param[in] interval
       
    94  *  'interval' is the time in ms between keyboard repeat events.
       
    95  *
       
    96  *  If 'delay' is set to 0, keyboard repeat is disabled.
       
    97  */
       
    98 extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
       
    99 extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
       
   100 
       
   101 /**
       
   102  * Get a snapshot of the current state of the keyboard.
       
   103  * Returns an array of keystates, indexed by the SDLK_* syms.
       
   104  * Usage:
       
   105  *	@code
       
   106  * 	Uint8 *keystate = SDL_GetKeyState(NULL);
       
   107  *	if ( keystate[SDLK_RETURN] ) //... \<RETURN> is pressed.
       
   108  *	@endcode
       
   109  */
       
   110 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
       
   111 
       
   112 /**
       
   113  * Get the current key modifier state
       
   114  */
       
   115 extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
       
   116 
       
   117 /**
       
   118  * Set the current key modifier state.
       
   119  * This does not change the keyboard state, only the key modifier flags.
       
   120  */
       
   121 extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
       
   122 
       
   123 /**
       
   124  * Get the name of an SDL virtual keysym
       
   125  */
       
   126 extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
       
   127 
       
   128 
       
   129 /* Ends C function definitions when using C++ */
       
   130 #ifdef __cplusplus
       
   131 }
       
   132 #endif
       
   133 #include "close_code.h"
       
   134 
       
   135 #endif /* _SDL_keyboard_h */