changeset 3966 | cbec77b5f706 |
parent 3963 | 6090d2a2472e |
child 3975 | 3f605cca9215 |
3952:d6412423da45 | 3966:cbec77b5f706 |
---|---|
72 sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster, |
72 sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster, |
73 sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp, |
73 sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp, |
74 sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee, |
74 sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee, |
75 sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal, |
75 sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal, |
76 sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote, |
76 sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote, |
77 sprSMineOff, sprSMineOn, sprHandSMine, sprHammer |
77 sprSMineOff, sprSMineOn, sprHandSMine, sprHammer, sprResurrector |
78 ); |
78 ); |
79 |
79 |
80 // Gears that interact with other Gears and/or Land |
80 // Gears that interact with other Gears and/or Land |
81 TGearType = (gtAmmo_Bomb, gtHedgehog, gtAmmo_Grenade, gtGrave, gtBee, // 4 |
81 TGearType = (gtAmmo_Bomb, gtHedgehog, gtAmmo_Grenade, gtGrave, gtBee, // 4 |
82 gtShotgunShot, gtPickHammer, gtRope, gtMine, gtCase, // 9 |
82 gtShotgunShot, gtPickHammer, gtRope, gtMine, gtCase, // 9 |
86 gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 28 |
86 gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 28 |
87 gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 34 |
87 gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 34 |
88 gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 40 |
88 gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 40 |
89 gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, // 45 |
89 gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, // 45 |
90 gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51 |
90 gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51 |
91 gtSMine, gtPoisonCloud, gtHammer, gtHammerHit); |
91 gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector); |
92 |
92 |
93 // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.) |
93 // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.) |
94 TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire, |
94 TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire, |
95 vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, |
95 vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, |
96 vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell, |
96 vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell, |
130 amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18 |
130 amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18 |
131 amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24 |
131 amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24 |
132 amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30 |
132 amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30 |
133 amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35 |
133 amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35 |
134 amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42 |
134 amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42 |
135 amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer); // 48 |
135 amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48 |
136 amResurrector); |
|
136 |
137 |
137 TCrateType = (HealthCrate, AmmoCrate, UtilityCrate); |
138 TCrateType = (HealthCrate, AmmoCrate, UtilityCrate); |
138 |
139 |
139 THWFont = (fnt16, fntBig, fntSmall {$IFNDEF IPHONEOS}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF}); |
140 THWFont = (fnt16, fntBig, fntSmall {$IFNDEF IPHONEOS}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF}); |
140 |
141 |
158 TAmmo = record |
159 TAmmo = record |
159 Propz: LongWord; |
160 Propz: LongWord; |
160 Count: LongWord; |
161 Count: LongWord; |
161 (* Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess. |
162 (* Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess. |
162 For example, say, a mode where the weaponset is reset each turn, or on sudden death *) |
163 For example, say, a mode where the weaponset is reset each turn, or on sudden death *) |
163 InitialCount: LongWord; |
|
164 NumPerTurn: LongWord; |
164 NumPerTurn: LongWord; |
165 Timer: LongWord; |
165 Timer: LongWord; |
166 Pos: LongWord; |
166 Pos: LongWord; |
167 AmmoType: TAmmoType; |
167 AmmoType: TAmmoType; |
168 AttackVoice: TSound; |
168 AttackVoice: TSound; |
814 (FileName: 'SMineOn'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
814 (FileName: 'SMineOn'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
815 Width: 8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSMineOn |
815 Width: 8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSMineOn |
816 (FileName: 'amSMine'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
816 (FileName: 'amSMine'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
817 Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSMine |
817 Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSMine |
818 (FileName: 'amHammer'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
818 (FileName: 'amHammer'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
819 Width: 128; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprWhip |
819 Width: 128; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprWhip |
820 (FileName: 'amResurrector'; Path: ptHedgehog; AltPath: ptNone; |
|
821 Texture: nil; Surface: nil; Width: 128; Height: 64; |
|
822 imageWidth: 0; imageHeight: 0; saveSurf: false; priority: |
|
823 tpMedium; getDimensions: false; getImageDimensions: true) |
|
820 ); |
824 ); |
821 |
825 |
822 Wavez: array [TWave] of record |
826 Wavez: array [TWave] of record |
823 Sprite: TSprite; |
827 Sprite: TSprite; |
824 FramesCount: Longword; |
828 FramesCount: Longword; |
968 NameTex: nil; |
972 NameTex: nil; |
969 Probability: 0; |
973 Probability: 0; |
970 NumberInCase: 0; |
974 NumberInCase: 0; |
971 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold or ammoprop_Effect; |
975 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold or ammoprop_Effect; |
972 Count: AMMO_INFINITE; |
976 Count: AMMO_INFINITE; |
973 InitialCount: AMMO_INFINITE; |
|
974 NumPerTurn: 0; |
977 NumPerTurn: 0; |
975 Timer: 0; |
978 Timer: 0; |
976 Pos: 0; |
979 Pos: 0; |
977 AmmoType: amNothing; |
980 AmmoType: amNothing; |
978 AttackVoice: sndNone); |
981 AttackVoice: sndNone); |
992 NameTex: nil; |
995 NameTex: nil; |
993 Probability: 0; |
996 Probability: 0; |
994 NumberInCase: 1; |
997 NumberInCase: 1; |
995 Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; |
998 Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; |
996 Count: AMMO_INFINITE; |
999 Count: AMMO_INFINITE; |
997 InitialCount: AMMO_INFINITE; |
|
998 NumPerTurn: 0; |
1000 NumPerTurn: 0; |
999 Timer: 3000; |
1001 Timer: 3000; |
1000 Pos: 0; |
1002 Pos: 0; |
1001 AmmoType: amGrenade; |
1003 AmmoType: amGrenade; |
1002 AttackVoice: sndCover); |
1004 AttackVoice: sndCover); |
1016 NameTex: nil; |
1018 NameTex: nil; |
1017 Probability: 100; |
1019 Probability: 100; |
1018 NumberInCase: 3; |
1020 NumberInCase: 3; |
1019 Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; |
1021 Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; |
1020 Count: 5; |
1022 Count: 5; |
1021 InitialCount: 5; |
|
1022 NumPerTurn: 0; |
1023 NumPerTurn: 0; |
1023 Timer: 3000; |
1024 Timer: 3000; |
1024 Pos: 0; |
1025 Pos: 0; |
1025 AmmoType: amClusterBomb; |
1026 AmmoType: amClusterBomb; |
1026 AttackVoice: sndCover); |
1027 AttackVoice: sndCover); |
1040 NameTex: nil; |
1041 NameTex: nil; |
1041 Probability: 0; |
1042 Probability: 0; |
1042 NumberInCase: 1; |
1043 NumberInCase: 1; |
1043 Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
1044 Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
1044 Count: AMMO_INFINITE; |
1045 Count: AMMO_INFINITE; |
1045 InitialCount: AMMO_INFINITE; |
|
1046 NumPerTurn: 0; |
1046 NumPerTurn: 0; |
1047 Timer: 0; |
1047 Timer: 0; |
1048 Pos: 0; |
1048 Pos: 0; |
1049 AmmoType: amBazooka; |
1049 AmmoType: amBazooka; |
1050 AttackVoice: sndNone); |
1050 AttackVoice: sndNone); |
1064 NameTex: nil; |
1064 NameTex: nil; |
1065 Probability: 100; |
1065 Probability: 100; |
1066 NumberInCase: 1; |
1066 NumberInCase: 1; |
1067 Ammo: (Propz: ammoprop_Power or ammoprop_NeedTarget or ammoprop_DontHold; |
1067 Ammo: (Propz: ammoprop_Power or ammoprop_NeedTarget or ammoprop_DontHold; |
1068 Count: 2; |
1068 Count: 2; |
1069 InitialCount: 2; |
|
1070 NumPerTurn: 0; |
1069 NumPerTurn: 0; |
1071 Timer: 0; |
1070 Timer: 0; |
1072 Pos: 0; |
1071 Pos: 0; |
1073 AmmoType: amBee; |
1072 AmmoType: amBee; |
1074 AttackVoice: sndNone); |
1073 AttackVoice: sndNone); |
1088 NameTex: nil; |
1087 NameTex: nil; |
1089 Probability: 0; |
1088 Probability: 0; |
1090 NumberInCase: 1; |
1089 NumberInCase: 1; |
1091 Ammo: (Propz: ammoprop_ForwMsgs; |
1090 Ammo: (Propz: ammoprop_ForwMsgs; |
1092 Count: AMMO_INFINITE; |
1091 Count: AMMO_INFINITE; |
1093 InitialCount: AMMO_INFINITE; |
|
1094 NumPerTurn: 1; |
1092 NumPerTurn: 1; |
1095 Timer: 0; |
1093 Timer: 0; |
1096 Pos: 0; |
1094 Pos: 0; |
1097 AmmoType: amShotgun; |
1095 AmmoType: amShotgun; |
1098 AttackVoice: sndNone); |
1096 AttackVoice: sndNone); |
1112 NameTex: nil; |
1110 NameTex: nil; |
1113 Probability: 0; |
1111 Probability: 0; |
1114 NumberInCase: 1; |
1112 NumberInCase: 1; |
1115 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_AttackInMove or ammoprop_NoCrosshair or ammoprop_DontHold; |
1113 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_AttackInMove or ammoprop_NoCrosshair or ammoprop_DontHold; |
1116 Count: 2; |
1114 Count: 2; |
1117 InitialCount: 2; |
|
1118 NumPerTurn: 0; |
1115 NumPerTurn: 0; |
1119 Timer: 0; |
1116 Timer: 0; |
1120 Pos: 0; |
1117 Pos: 0; |
1121 AmmoType: amPickHammer; |
1118 AmmoType: amPickHammer; |
1122 AttackVoice: sndNone); |
1119 AttackVoice: sndNone); |
1136 NameTex: nil; |
1133 NameTex: nil; |
1137 Probability: 0; |
1134 Probability: 0; |
1138 NumberInCase: 1; |
1135 NumberInCase: 1; |
1139 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold; |
1136 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold; |
1140 Count: AMMO_INFINITE; |
1137 Count: AMMO_INFINITE; |
1141 InitialCount: AMMO_INFINITE; |
|
1142 NumPerTurn: 0; |
1138 NumPerTurn: 0; |
1143 Timer: 0; |
1139 Timer: 0; |
1144 Pos: 0; |
1140 Pos: 0; |
1145 AmmoType: amSkip; |
1141 AmmoType: amSkip; |
1146 AttackVoice: sndNone); |
1142 AttackVoice: sndNone); |
1164 ammoprop_ForwMsgs or |
1160 ammoprop_ForwMsgs or |
1165 ammoprop_AttackInMove or |
1161 ammoprop_AttackInMove or |
1166 ammoprop_Utility or |
1162 ammoprop_Utility or |
1167 ammoprop_AltAttack; |
1163 ammoprop_AltAttack; |
1168 Count: 5; |
1164 Count: 5; |
1169 InitialCount: 5; |
|
1170 NumPerTurn: 0; |
1165 NumPerTurn: 0; |
1171 Timer: 0; |
1166 Timer: 0; |
1172 Pos: 0; |
1167 Pos: 0; |
1173 AmmoType: amRope; |
1168 AmmoType: amRope; |
1174 AttackVoice: sndNone); |
1169 AttackVoice: sndNone); |
1188 NameTex: nil; |
1183 NameTex: nil; |
1189 Probability: 100; |
1184 Probability: 100; |
1190 NumberInCase: 1; |
1185 NumberInCase: 1; |
1191 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse; |
1186 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse; |
1192 Count: 2; |
1187 Count: 2; |
1193 InitialCount: 2; |
|
1194 NumPerTurn: 0; |
1188 NumPerTurn: 0; |
1195 Timer: 0; |
1189 Timer: 0; |
1196 Pos: 0; |
1190 Pos: 0; |
1197 AmmoType: amMine; |
1191 AmmoType: amMine; |
1198 AttackVoice: sndLaugh); |
1192 AttackVoice: sndLaugh); |
1212 NameTex: nil; |
1206 NameTex: nil; |
1213 Probability: 20; |
1207 Probability: 20; |
1214 NumberInCase: 2; |
1208 NumberInCase: 2; |
1215 Ammo: (Propz: 0; |
1209 Ammo: (Propz: 0; |
1216 Count: 3; |
1210 Count: 3; |
1217 InitialCount: 3; |
|
1218 NumPerTurn: 3; |
1211 NumPerTurn: 3; |
1219 Timer: 0; |
1212 Timer: 0; |
1220 Pos: 0; |
1213 Pos: 0; |
1221 AmmoType: amDEagle; |
1214 AmmoType: amDEagle; |
1222 AttackVoice: sndNone); |
1215 AttackVoice: sndNone); |
1236 NameTex: nil; |
1229 NameTex: nil; |
1237 Probability: 100; |
1230 Probability: 100; |
1238 NumberInCase: 1; |
1231 NumberInCase: 1; |
1239 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse; |
1232 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse; |
1240 Count: 1; |
1233 Count: 1; |
1241 InitialCount: 1; |
|
1242 NumPerTurn: 0; |
1234 NumPerTurn: 0; |
1243 Timer: 0; |
1235 Timer: 0; |
1244 Pos: 0; |
1236 Pos: 0; |
1245 AmmoType: amDynamite; |
1237 AmmoType: amDynamite; |
1246 AttackVoice: sndLaugh); |
1238 AttackVoice: sndLaugh); |
1260 NameTex: nil; |
1252 NameTex: nil; |
1261 Probability: 0; |
1253 Probability: 0; |
1262 NumberInCase: 1; |
1254 NumberInCase: 1; |
1263 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_ForwMsgs or ammoprop_AttackInMove; |
1255 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_ForwMsgs or ammoprop_AttackInMove; |
1264 Count: AMMO_INFINITE; |
1256 Count: AMMO_INFINITE; |
1265 InitialCount: AMMO_INFINITE; |
|
1266 NumPerTurn: 0; |
1257 NumPerTurn: 0; |
1267 Timer: 0; |
1258 Timer: 0; |
1268 Pos: 0; |
1259 Pos: 0; |
1269 AmmoType: amFirePunch; |
1260 AmmoType: amFirePunch; |
1270 AttackVoice: sndNone); |
1261 AttackVoice: sndNone); |
1284 NameTex: nil; |
1275 NameTex: nil; |
1285 Probability: 0; |
1276 Probability: 0; |
1286 NumberInCase: 1; |
1277 NumberInCase: 1; |
1287 Ammo: (Propz: ammoprop_NoCrosshair; |
1278 Ammo: (Propz: ammoprop_NoCrosshair; |
1288 Count: AMMO_INFINITE; |
1279 Count: AMMO_INFINITE; |
1289 InitialCount: AMMO_INFINITE; |
|
1290 NumPerTurn: 0; |
1280 NumPerTurn: 0; |
1291 Timer: 0; |
1281 Timer: 0; |
1292 Pos: 0; |
1282 Pos: 0; |
1293 AmmoType: amWhip; |
1283 AmmoType: amWhip; |
1294 AttackVoice: sndNone); |
1284 AttackVoice: sndNone); |
1308 NameTex: nil; |
1298 NameTex: nil; |
1309 Probability: 100; |
1299 Probability: 100; |
1310 NumberInCase: 1; |
1300 NumberInCase: 1; |
1311 Ammo: (Propz: ammoprop_DontHold; |
1301 Ammo: (Propz: ammoprop_DontHold; |
1312 Count: 1; |
1302 Count: 1; |
1313 InitialCount: 1; |
|
1314 NumPerTurn: 0; |
1303 NumPerTurn: 0; |
1315 Timer: 0; |
1304 Timer: 0; |
1316 Pos: 0; |
1305 Pos: 0; |
1317 AmmoType: amBaseballBat; |
1306 AmmoType: amBaseballBat; |
1318 AttackVoice: sndNone); |
1307 AttackVoice: sndNone); |
1338 ammoprop_NoCrosshair or |
1327 ammoprop_NoCrosshair or |
1339 ammoprop_DontHold or |
1328 ammoprop_DontHold or |
1340 ammoprop_Utility or |
1329 ammoprop_Utility or |
1341 ammoprop_AltAttack; |
1330 ammoprop_AltAttack; |
1342 Count: 2; |
1331 Count: 2; |
1343 InitialCount: 2; |
|
1344 NumPerTurn: 0; |
1332 NumPerTurn: 0; |
1345 Timer: 0; |
1333 Timer: 0; |
1346 Pos: 0; |
1334 Pos: 0; |
1347 AmmoType: amParachute; |
1335 AmmoType: amParachute; |
1348 AttackVoice: sndNone); |
1336 AttackVoice: sndNone); |
1366 ammoprop_NeedTarget or |
1354 ammoprop_NeedTarget or |
1367 ammoprop_AttackingPut or |
1355 ammoprop_AttackingPut or |
1368 ammoprop_DontHold or |
1356 ammoprop_DontHold or |
1369 ammoprop_NotBorder; |
1357 ammoprop_NotBorder; |
1370 Count: 1; |
1358 Count: 1; |
1371 InitialCount: 1; |
|
1372 NumPerTurn: 0; |
1359 NumPerTurn: 0; |
1373 Timer: 0; |
1360 Timer: 0; |
1374 Pos: 0; |
1361 Pos: 0; |
1375 AmmoType: amAirAttack; |
1362 AmmoType: amAirAttack; |
1376 AttackVoice: sndIncoming); |
1363 AttackVoice: sndIncoming); |
1394 ammoprop_NeedTarget or |
1381 ammoprop_NeedTarget or |
1395 ammoprop_AttackingPut or |
1382 ammoprop_AttackingPut or |
1396 ammoprop_DontHold or |
1383 ammoprop_DontHold or |
1397 ammoprop_NotBorder; |
1384 ammoprop_NotBorder; |
1398 Count: 1; |
1385 Count: 1; |
1399 InitialCount: 1; |
|
1400 NumPerTurn: 0; |
1386 NumPerTurn: 0; |
1401 Timer: 0; |
1387 Timer: 0; |
1402 Pos: 0; |
1388 Pos: 0; |
1403 AmmoType: amMineStrike; |
1389 AmmoType: amMineStrike; |
1404 AttackVoice: sndIncoming); |
1390 AttackVoice: sndIncoming); |
1418 NameTex: nil; |
1404 NameTex: nil; |
1419 Probability: 100; |
1405 Probability: 100; |
1420 NumberInCase: 2; |
1406 NumberInCase: 2; |
1421 Ammo: (Propz: ammoprop_ForwMsgs; |
1407 Ammo: (Propz: ammoprop_ForwMsgs; |
1422 Count: 1; |
1408 Count: 1; |
1423 InitialCount: 1; |
|
1424 NumPerTurn: 0; |
1409 NumPerTurn: 0; |
1425 Timer: 0; |
1410 Timer: 0; |
1426 Pos: 0; |
1411 Pos: 0; |
1427 AmmoType: amBlowTorch; |
1412 AmmoType: amBlowTorch; |
1428 AttackVoice: sndNone); |
1413 AttackVoice: sndNone); |
1446 ammoprop_NoCrosshair or |
1431 ammoprop_NoCrosshair or |
1447 ammoprop_NeedTarget or |
1432 ammoprop_NeedTarget or |
1448 ammoprop_Utility or |
1433 ammoprop_Utility or |
1449 ammoprop_AttackingPut; |
1434 ammoprop_AttackingPut; |
1450 Count: 1; |
1435 Count: 1; |
1451 InitialCount: 1; |
|
1452 NumPerTurn: 0; |
1436 NumPerTurn: 0; |
1453 Timer: 0; |
1437 Timer: 0; |
1454 Pos: 0; |
1438 Pos: 0; |
1455 AmmoType: amGirder; |
1439 AmmoType: amGirder; |
1456 AttackVoice: sndNone); |
1440 AttackVoice: sndNone); |
1475 ammoprop_NeedTarget or |
1459 ammoprop_NeedTarget or |
1476 ammoprop_AttackingPut or |
1460 ammoprop_AttackingPut or |
1477 ammoprop_Utility or |
1461 ammoprop_Utility or |
1478 ammoprop_DontHold; |
1462 ammoprop_DontHold; |
1479 Count: 2; |
1463 Count: 2; |
1480 InitialCount: 2; |
|
1481 NumPerTurn: 0; |
1464 NumPerTurn: 0; |
1482 Timer: 0; |
1465 Timer: 0; |
1483 Pos: 0; |
1466 Pos: 0; |
1484 AmmoType: amTeleport; |
1467 AmmoType: amTeleport; |
1485 AttackVoice: sndNone); |
1468 AttackVoice: sndNone); |
1503 ammoprop_ForwMsgs or |
1486 ammoprop_ForwMsgs or |
1504 ammoprop_NoCrosshair or |
1487 ammoprop_NoCrosshair or |
1505 ammoprop_Utility or |
1488 ammoprop_Utility or |
1506 ammoprop_DontHold; |
1489 ammoprop_DontHold; |
1507 Count: 3; |
1490 Count: 3; |
1508 InitialCount: 3; |
|
1509 NumPerTurn: 0; |
1491 NumPerTurn: 0; |
1510 Timer: 0; |
1492 Timer: 0; |
1511 Pos: 0; |
1493 Pos: 0; |
1512 AmmoType: amSwitch; |
1494 AmmoType: amSwitch; |
1513 AttackVoice: sndNone); |
1495 AttackVoice: sndNone); |
1527 NameTex: nil; |
1509 NameTex: nil; |
1528 Probability: 100; |
1510 Probability: 100; |
1529 NumberInCase: 4; |
1511 NumberInCase: 4; |
1530 Ammo: (Propz: 0; |
1512 Ammo: (Propz: 0; |
1531 Count: 4; |
1513 Count: 4; |
1532 InitialCount: 4; |
|
1533 NumPerTurn: 0; |
1514 NumPerTurn: 0; |
1534 Timer: 0; |
1515 Timer: 0; |
1535 Pos: 0; |
1516 Pos: 0; |
1536 AmmoType: amMortar; |
1517 AmmoType: amMortar; |
1537 AttackVoice: sndNone); |
1518 AttackVoice: sndNone); |
1551 NameTex: nil; |
1532 NameTex: nil; |
1552 Probability: 100; |
1533 Probability: 100; |
1553 NumberInCase: 1; |
1534 NumberInCase: 1; |
1554 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold or ammoprop_AttackInMove; |
1535 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold or ammoprop_AttackInMove; |
1555 Count: 1; |
1536 Count: 1; |
1556 InitialCount: 1; |
|
1557 NumPerTurn: 0; |
1537 NumPerTurn: 0; |
1558 Timer: 0; |
1538 Timer: 0; |
1559 Pos: 0; |
1539 Pos: 0; |
1560 AmmoType: amKamikaze; |
1540 AmmoType: amKamikaze; |
1561 AttackVoice: sndNone); |
1541 AttackVoice: sndNone); |
1575 NameTex: nil; |
1555 NameTex: nil; |
1576 Probability: 100; |
1556 Probability: 100; |
1577 NumberInCase: 1; |
1557 NumberInCase: 1; |
1578 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_NoCrosshair or ammoprop_DontHold; |
1558 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_NoCrosshair or ammoprop_DontHold; |
1579 Count: 1; |
1559 Count: 1; |
1580 InitialCount: 1; |
|
1581 NumPerTurn: 0; |
1560 NumPerTurn: 0; |
1582 Timer: 0; |
1561 Timer: 0; |
1583 Pos: 0; |
1562 Pos: 0; |
1584 AmmoType: amCake; |
1563 AmmoType: amCake; |
1585 AttackVoice: sndLaugh); |
1564 AttackVoice: sndLaugh); |
1599 NameTex: nil; |
1578 NameTex: nil; |
1600 Probability: 100; |
1579 Probability: 100; |
1601 NumberInCase: 1; |
1580 NumberInCase: 1; |
1602 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold; |
1581 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold; |
1603 Count: 1; |
1582 Count: 1; |
1604 InitialCount: 1; |
|
1605 NumPerTurn: 0; |
1583 NumPerTurn: 0; |
1606 Timer: 0; |
1584 Timer: 0; |
1607 Pos: 0; |
1585 Pos: 0; |
1608 AmmoType: amSeduction; |
1586 AmmoType: amSeduction; |
1609 AttackVoice: sndNone); |
1587 AttackVoice: sndNone); |
1623 NameTex: nil; |
1601 NameTex: nil; |
1624 Probability: 400; |
1602 Probability: 400; |
1625 NumberInCase: 1; |
1603 NumberInCase: 1; |
1626 Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; |
1604 Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; |
1627 Count: 0; |
1605 Count: 0; |
1628 InitialCount: 0; |
|
1629 NumPerTurn: 0; |
1606 NumPerTurn: 0; |
1630 Timer: 3000; |
1607 Timer: 3000; |
1631 Pos: 0; |
1608 Pos: 0; |
1632 AmmoType: amWatermelon; |
1609 AmmoType: amWatermelon; |
1633 AttackVoice: sndMelon); |
1610 AttackVoice: sndMelon); |
1647 NameTex: nil; |
1624 NameTex: nil; |
1648 Probability: 400; |
1625 Probability: 400; |
1649 NumberInCase: 1; |
1626 NumberInCase: 1; |
1650 Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
1627 Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
1651 Count: 0; |
1628 Count: 0; |
1652 InitialCount: 0; |
|
1653 NumPerTurn: 0; |
1629 NumPerTurn: 0; |
1654 Timer: 5000; |
1630 Timer: 5000; |
1655 Pos: 0; |
1631 Pos: 0; |
1656 AmmoType: amHellishBomb; |
1632 AmmoType: amHellishBomb; |
1657 AttackVoice: sndNone); |
1633 AttackVoice: sndNone); |
1675 ammoprop_NeedTarget or |
1651 ammoprop_NeedTarget or |
1676 ammoprop_AttackingPut or |
1652 ammoprop_AttackingPut or |
1677 ammoprop_DontHold or |
1653 ammoprop_DontHold or |
1678 ammoprop_NotBorder; |
1654 ammoprop_NotBorder; |
1679 Count: 1; |
1655 Count: 1; |
1680 InitialCount: 1; |
|
1681 NumPerTurn: 0; |
1656 NumPerTurn: 0; |
1682 Timer: 0; |
1657 Timer: 0; |
1683 Pos: 0; |
1658 Pos: 0; |
1684 AmmoType: amNapalm; |
1659 AmmoType: amNapalm; |
1685 AttackVoice: sndIncoming); |
1660 AttackVoice: sndIncoming); |
1699 NameTex: nil; |
1674 NameTex: nil; |
1700 Probability: 300; |
1675 Probability: 300; |
1701 NumberInCase: 1; |
1676 NumberInCase: 1; |
1702 Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
1677 Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
1703 Count: AMMO_INFINITE; |
1678 Count: AMMO_INFINITE; |
1704 InitialCount: AMMO_INFINITE; |
|
1705 NumPerTurn: 0; |
1679 NumPerTurn: 0; |
1706 Timer: 0; |
1680 Timer: 0; |
1707 Pos: 0; |
1681 Pos: 0; |
1708 AmmoType: amDrill; |
1682 AmmoType: amDrill; |
1709 AttackVoice: sndNone); |
1683 AttackVoice: sndNone); |
1723 NameTex: nil; |
1697 NameTex: nil; |
1724 Probability: 400; |
1698 Probability: 400; |
1725 NumberInCase: 1; |
1699 NumberInCase: 1; |
1726 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold; |
1700 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold; |
1727 Count: AMMO_INFINITE; |
1701 Count: AMMO_INFINITE; |
1728 InitialCount: AMMO_INFINITE; |
|
1729 NumPerTurn: 0; |
1702 NumPerTurn: 0; |
1730 Timer: 5001; |
1703 Timer: 5001; |
1731 Pos: 0; |
1704 Pos: 0; |
1732 AmmoType: amBallgun; |
1705 AmmoType: amBallgun; |
1733 AttackVoice: sndNone); |
1706 AttackVoice: sndNone); |
1749 NumberInCase: 1; |
1722 NumberInCase: 1; |
1750 Ammo: (Propz: ammoprop_ForwMsgs{ or |
1723 Ammo: (Propz: ammoprop_ForwMsgs{ or |
1751 ammoprop_DontHold or |
1724 ammoprop_DontHold or |
1752 ammoprop_AltAttack}; |
1725 ammoprop_AltAttack}; |
1753 Count: 1; |
1726 Count: 1; |
1754 InitialCount: 1; |
|
1755 NumPerTurn: 0; |
1727 NumPerTurn: 0; |
1756 Timer: 0; |
1728 Timer: 0; |
1757 Pos: 0; |
1729 Pos: 0; |
1758 AmmoType: amRCPlane; |
1730 AmmoType: amRCPlane; |
1759 AttackVoice: sndNone); |
1731 AttackVoice: sndNone); |
1778 ammoprop_DontHold or |
1750 ammoprop_DontHold or |
1779 ammoprop_AltUse or |
1751 ammoprop_AltUse or |
1780 ammoprop_Utility or |
1752 ammoprop_Utility or |
1781 ammoprop_Effect; |
1753 ammoprop_Effect; |
1782 Count: 1; |
1754 Count: 1; |
1783 InitialCount: 1; |
|
1784 NumPerTurn: 0; |
1755 NumPerTurn: 0; |
1785 Timer: 0; |
1756 Timer: 0; |
1786 Pos: 0; |
1757 Pos: 0; |
1787 AmmoType: amLowGravity; |
1758 AmmoType: amLowGravity; |
1788 AttackVoice: sndNone); |
1759 AttackVoice: sndNone); |
1807 ammoprop_DontHold or |
1778 ammoprop_DontHold or |
1808 ammoprop_AltUse or |
1779 ammoprop_AltUse or |
1809 ammoprop_Utility or |
1780 ammoprop_Utility or |
1810 ammoprop_Effect; |
1781 ammoprop_Effect; |
1811 Count: 1; |
1782 Count: 1; |
1812 InitialCount: 1; |
|
1813 NumPerTurn: 0; |
1783 NumPerTurn: 0; |
1814 Timer: 0; |
1784 Timer: 0; |
1815 Pos: 0; |
1785 Pos: 0; |
1816 AmmoType: amExtraDamage; |
1786 AmmoType: amExtraDamage; |
1817 AttackVoice: sndNone); |
1787 AttackVoice: sndNone); |
1836 ammoprop_DontHold or |
1806 ammoprop_DontHold or |
1837 ammoprop_AltUse or |
1807 ammoprop_AltUse or |
1838 ammoprop_Utility or |
1808 ammoprop_Utility or |
1839 ammoprop_Effect; |
1809 ammoprop_Effect; |
1840 Count: 1; |
1810 Count: 1; |
1841 InitialCount: 1; |
|
1842 NumPerTurn: 0; |
1811 NumPerTurn: 0; |
1843 Timer: 0; |
1812 Timer: 0; |
1844 Pos: 0; |
1813 Pos: 0; |
1845 AmmoType: amInvulnerable; |
1814 AmmoType: amInvulnerable; |
1846 AttackVoice: sndNone); |
1815 AttackVoice: sndNone); |
1865 ammoprop_DontHold or |
1834 ammoprop_DontHold or |
1866 ammoprop_AltUse or |
1835 ammoprop_AltUse or |
1867 ammoprop_Utility or |
1836 ammoprop_Utility or |
1868 ammoprop_Effect; |
1837 ammoprop_Effect; |
1869 Count: 1; |
1838 Count: 1; |
1870 InitialCount: 1; |
|
1871 NumPerTurn: 0; |
1839 NumPerTurn: 0; |
1872 Timer: 0; |
1840 Timer: 0; |
1873 Pos: 0; |
1841 Pos: 0; |
1874 AmmoType: amExtraTime; |
1842 AmmoType: amExtraTime; |
1875 AttackVoice: sndNone); |
1843 AttackVoice: sndNone); |
1894 ammoprop_DontHold or |
1862 ammoprop_DontHold or |
1895 ammoprop_AltUse or |
1863 ammoprop_AltUse or |
1896 ammoprop_Utility or |
1864 ammoprop_Utility or |
1897 ammoprop_Effect; |
1865 ammoprop_Effect; |
1898 Count: 1; |
1866 Count: 1; |
1899 InitialCount: 1; |
|
1900 NumPerTurn: 0; |
1867 NumPerTurn: 0; |
1901 Timer: 0; |
1868 Timer: 0; |
1902 Pos: 0; |
1869 Pos: 0; |
1903 AmmoType: amLaserSight; |
1870 AmmoType: amLaserSight; |
1904 AttackVoice: sndNone); |
1871 AttackVoice: sndNone); |
1923 ammoprop_DontHold or |
1890 ammoprop_DontHold or |
1924 ammoprop_AltUse or |
1891 ammoprop_AltUse or |
1925 ammoprop_Utility or |
1892 ammoprop_Utility or |
1926 ammoprop_Effect; |
1893 ammoprop_Effect; |
1927 Count: 1; |
1894 Count: 1; |
1928 InitialCount: 1; |
|
1929 NumPerTurn: 0; |
1895 NumPerTurn: 0; |
1930 Timer: 0; |
1896 Timer: 0; |
1931 Pos: 0; |
1897 Pos: 0; |
1932 AmmoType: amVampiric; |
1898 AmmoType: amVampiric; |
1933 AttackVoice: sndNone); |
1899 AttackVoice: sndNone); |
1947 NameTex: nil; |
1913 NameTex: nil; |
1948 Probability: 20; |
1914 Probability: 20; |
1949 NumberInCase: 2; |
1915 NumberInCase: 2; |
1950 Ammo: (Propz: 0; |
1916 Ammo: (Propz: 0; |
1951 Count: 2; |
1917 Count: 2; |
1952 InitialCount: 2; |
|
1953 NumPerTurn: 1; |
1918 NumPerTurn: 1; |
1954 Timer: 0; |
1919 Timer: 0; |
1955 Pos: 0; |
1920 Pos: 0; |
1956 AmmoType: amSniperRifle; |
1921 AmmoType: amSniperRifle; |
1957 AttackVoice: sndNone); |
1922 AttackVoice: sndNone); |
1977 ammoprop_NoCrosshair or |
1942 ammoprop_NoCrosshair or |
1978 ammoprop_DontHold or |
1943 ammoprop_DontHold or |
1979 ammoprop_Utility or |
1944 ammoprop_Utility or |
1980 ammoprop_AltAttack; |
1945 ammoprop_AltAttack; |
1981 Count: 1; |
1946 Count: 1; |
1982 InitialCount: 1; |
|
1983 NumPerTurn: 0; |
1947 NumPerTurn: 0; |
1984 Timer: 0; |
1948 Timer: 0; |
1985 Pos: 0; |
1949 Pos: 0; |
1986 AmmoType: amJetpack; |
1950 AmmoType: amJetpack; |
1987 AttackVoice: sndNone); |
1951 AttackVoice: sndNone); |
2001 NameTex: nil; |
1965 NameTex: nil; |
2002 Probability: 0; |
1966 Probability: 0; |
2003 NumberInCase: 1; |
1967 NumberInCase: 1; |
2004 Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
1968 Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
2005 Count: AMMO_INFINITE; |
1969 Count: AMMO_INFINITE; |
2006 InitialCount: AMMO_INFINITE; |
|
2007 NumPerTurn: 0; |
1970 NumPerTurn: 0; |
2008 Timer: 3000; |
1971 Timer: 3000; |
2009 Pos: 0; |
1972 Pos: 0; |
2010 AmmoType: amMolotov; |
1973 AmmoType: amMolotov; |
2011 AttackVoice: sndNone); |
1974 AttackVoice: sndNone); |
2027 NumberInCase: 1; |
1990 NumberInCase: 1; |
2028 Ammo: (Propz: ammoprop_ForwMsgs or |
1991 Ammo: (Propz: ammoprop_ForwMsgs or |
2029 ammoprop_NoCrosshair or |
1992 ammoprop_NoCrosshair or |
2030 ammoprop_DontHold; |
1993 ammoprop_DontHold; |
2031 Count: 1; |
1994 Count: 1; |
2032 InitialCount: 1; |
|
2033 NumPerTurn: 0; |
1995 NumPerTurn: 0; |
2034 Timer: 0; |
1996 Timer: 0; |
2035 Pos: 0; |
1997 Pos: 0; |
2036 AmmoType: amBirdy; |
1998 AmmoType: amBirdy; |
2037 AttackVoice: sndNone); |
1999 AttackVoice: sndNone); |
2054 Ammo: (Propz: ammoprop_NoRoundEndHint or |
2016 Ammo: (Propz: ammoprop_NoRoundEndHint or |
2055 ammoprop_AttackInMove or |
2017 ammoprop_AttackInMove or |
2056 ammoprop_DontHold or |
2018 ammoprop_DontHold or |
2057 ammoprop_Utility; |
2019 ammoprop_Utility; |
2058 Count: 1; |
2020 Count: 1; |
2059 InitialCount: 1; |
|
2060 NumPerTurn: 3; |
2021 NumPerTurn: 3; |
2061 Timer: 0; |
2022 Timer: 0; |
2062 Pos: 0; |
2023 Pos: 0; |
2063 AmmoType: amPortalGun; |
2024 AmmoType: amPortalGun; |
2064 AttackVoice: sndNone); |
2025 AttackVoice: sndNone); |
2082 ammoprop_NeedTarget or |
2043 ammoprop_NeedTarget or |
2083 ammoprop_AttackingPut or |
2044 ammoprop_AttackingPut or |
2084 ammoprop_DontHold or |
2045 ammoprop_DontHold or |
2085 ammoprop_NotBorder; |
2046 ammoprop_NotBorder; |
2086 Count: 1; |
2047 Count: 1; |
2087 InitialCount: 1; |
|
2088 NumPerTurn: 0; |
2048 NumPerTurn: 0; |
2089 Timer: 0; |
2049 Timer: 0; |
2090 Pos: 0; |
2050 Pos: 0; |
2091 AmmoType: amPiano; |
2051 AmmoType: amPiano; |
2092 AttackVoice: sndIncoming); |
2052 AttackVoice: sndIncoming); |
2106 NameTex: nil; |
2066 NameTex: nil; |
2107 Probability: 0; |
2067 Probability: 0; |
2108 NumberInCase: 1; |
2068 NumberInCase: 1; |
2109 Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; |
2069 Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; |
2110 Count: AMMO_INFINITE; |
2070 Count: AMMO_INFINITE; |
2111 InitialCount: AMMO_INFINITE; |
|
2112 NumPerTurn: 0; |
2071 NumPerTurn: 0; |
2113 Timer: 3000; |
2072 Timer: 3000; |
2114 Pos: 0; |
2073 Pos: 0; |
2115 AmmoType: amGasBomb; |
2074 AmmoType: amGasBomb; |
2116 AttackVoice: sndCover); |
2075 AttackVoice: sndCover); |
2130 NameTex: nil; |
2089 NameTex: nil; |
2131 Probability: 20; |
2090 Probability: 20; |
2132 NumberInCase: 2; |
2091 NumberInCase: 2; |
2133 Ammo: (Propz: ammoprop_AttackInMove; |
2092 Ammo: (Propz: ammoprop_AttackInMove; |
2134 Count: 1; |
2093 Count: 1; |
2135 InitialCount: 1; |
|
2136 NumPerTurn: 0; |
2094 NumPerTurn: 0; |
2137 Timer: 0; |
2095 Timer: 0; |
2138 Pos: 0; |
2096 Pos: 0; |
2139 AmmoType: amSineGun; |
2097 AmmoType: amSineGun; |
2140 AttackVoice: sndNone); |
2098 AttackVoice: sndNone); |
2154 NameTex: nil; |
2112 NameTex: nil; |
2155 Probability: 20; |
2113 Probability: 20; |
2156 NumberInCase: 1; |
2114 NumberInCase: 1; |
2157 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold; |
2115 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold; |
2158 Count: 1; |
2116 Count: 1; |
2159 InitialCount: 1; |
|
2160 NumPerTurn: 0; |
2117 NumPerTurn: 0; |
2161 Timer: 5001; |
2118 Timer: 5001; |
2162 Pos: 0; |
2119 Pos: 0; |
2163 AmmoType: amFlamethrower; |
2120 AmmoType: amFlamethrower; |
2164 AttackVoice: sndNone); |
2121 AttackVoice: sndNone); |
2178 NameTex: nil; |
2135 NameTex: nil; |
2179 Probability: 100; |
2136 Probability: 100; |
2180 NumberInCase: 1; |
2137 NumberInCase: 1; |
2181 Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
2138 Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
2182 Count: 1; |
2139 Count: 1; |
2183 InitialCount: 0; |
|
2184 NumPerTurn: 1; |
2140 NumPerTurn: 1; |
2185 Timer: 0; |
2141 Timer: 0; |
2186 Pos: 0; |
2142 Pos: 0; |
2187 AmmoType: amSMine; |
2143 AmmoType: amSMine; |
2188 AttackVoice: sndLaugh); |
2144 AttackVoice: sndLaugh); |
2202 NameTex: nil; |
2158 NameTex: nil; |
2203 Probability: 0; |
2159 Probability: 0; |
2204 NumberInCase: 1; |
2160 NumberInCase: 1; |
2205 Ammo: (Propz: ammoprop_NoCrosshair; |
2161 Ammo: (Propz: ammoprop_NoCrosshair; |
2206 Count: 1; |
2162 Count: 1; |
2207 InitialCount: 1; |
|
2208 NumPerTurn: 0; |
2163 NumPerTurn: 0; |
2209 Timer: 0; |
2164 Timer: 0; |
2210 Pos: 0; |
2165 Pos: 0; |
2211 AmmoType: amHammer; |
2166 AmmoType: amHammer; |
2212 AttackVoice: sndNone); |
2167 AttackVoice: sndNone); |
2217 isDamaging: true; |
2172 isDamaging: true; |
2218 SkipTurns: 0; |
2173 SkipTurns: 0; |
2219 PosCount: 1; |
2174 PosCount: 1; |
2220 PosSprite: sprWater; |
2175 PosSprite: sprWater; |
2221 ejectX: 0; |
2176 ejectX: 0; |
2177 ejectY: 0), |
|
2178 |
|
2179 (NameId: sidResurrector; |
|
2180 NameTex: nil; |
|
2181 Probability: 0; |
|
2182 NumberInCase: 1; |
|
2183 Ammo: (Propz: ammoprop_NoCrosshair; |
|
2184 Count: 1; |
|
2185 NumPerTurn: 0; |
|
2186 Timer: 0; |
|
2187 Pos: 0; |
|
2188 AmmoType: amResurrector; |
|
2189 AttackVoice: sndNone); |
|
2190 Slot: 8; |
|
2191 TimeAfterTurn: 3000; |
|
2192 minAngle: 0; |
|
2193 maxAngle: 0; |
|
2194 isDamaging: true; |
|
2195 SkipTurns: 0; |
|
2196 PosCount: 1; |
|
2197 PosSprite: sprWater; |
|
2198 ejectX: 0; |
|
2222 ejectY: 0) |
2199 ejectY: 0) |
2223 ); |
2200 ); |
2201 |
|
2224 |
2202 |
2225 |
2203 |
2226 conversionFormat: TSDL_PixelFormat = ( |
2204 conversionFormat: TSDL_PixelFormat = ( |
2227 palette: nil; |
2205 palette: nil; |
2228 BitsPerPixel : 32; |
2206 BitsPerPixel : 32; |