equal
deleted
inserted
replaced
880 PlaceGirder(316, 468, 1) |
880 PlaceGirder(316, 468, 1) |
881 PlaceGirder(1319, 168, 0) |
881 PlaceGirder(1319, 168, 0) |
882 startNativesNum = nativesNum |
882 startNativesNum = nativesNum |
883 end |
883 end |
884 |
884 |
885 function SetupEvents() |
|
886 end |
|
887 |
|
888 function SetupAmmo() |
885 function SetupAmmo() |
889 AddAmmo(natives[girlNum], amSwitch, 0) |
886 AddAmmo(natives[girlNum], amSwitch, 0) |
890 end |
887 end |
891 |
888 |
892 function AddHogs() |
889 function AddHogs() |
961 function onGameStart() |
958 function onGameStart() |
962 GetVariables() |
959 GetVariables() |
963 SetupAmmo() |
960 SetupAmmo() |
964 SetupPlace() |
961 SetupPlace() |
965 AnimationSetup() |
962 AnimationSetup() |
966 SetupEvents() |
|
967 AddAnim(startAnim) |
963 AddAnim(startAnim) |
968 AddFunction({func = AfterStartAnim, args = {}}) |
964 AddFunction({func = AfterStartAnim, args = {}}) |
969 end |
965 end |
970 |
966 |
971 function onGameTick() |
967 function onGameTick() |
1001 end |
997 end |
1002 |
998 |
1003 if gear == deployedHog then |
999 if gear == deployedHog then |
1004 deployedDead = true |
1000 deployedDead = true |
1005 end |
1001 end |
1006 end |
|
1007 |
|
1008 function onGearAdd(gear) |
|
1009 end |
1002 end |
1010 |
1003 |
1011 function onAmmoStoreInit() |
1004 function onAmmoStoreInit() |
1012 SetAmmo(amDEagle, 9, 0, 0, 0) |
1005 SetAmmo(amDEagle, 9, 0, 0, 0) |
1013 SetAmmo(amSniperRifle, 4, 0, 0, 0) |
1006 SetAmmo(amSniperRifle, 4, 0, 0, 0) |
1087 end |
1080 end |
1088 needToAct = 0 |
1081 needToAct = 0 |
1089 end |
1082 end |
1090 end |
1083 end |
1091 |
1084 |
1092 function onGearDamage(gear, damage) |
|
1093 end |
|
1094 |
|
1095 function onPrecise() |
1085 function onPrecise() |
1096 if GameTime > 2500 and AnimInProgress() then |
1086 if GameTime > 2500 and AnimInProgress() then |
1097 SetAnimSkip(true) |
1087 SetAnimSkip(true) |
1098 return |
1088 return |
1099 end |
1089 end |