equal
deleted
inserted
replaced
618 cyborgsLeft = cyborgsLeft - 1 |
618 cyborgsLeft = cyborgsLeft - 1 |
619 end |
619 end |
620 end |
620 end |
621 end |
621 end |
622 |
622 |
623 function onGearAdd(gear) |
|
624 end |
|
625 |
|
626 function onAmmoStoreInit() |
623 function onAmmoStoreInit() |
627 SetAmmo(amSkip, 9, 0, 0, 0) |
624 SetAmmo(amSkip, 9, 0, 0, 0) |
628 SetAmmo(amSwitch, 9, 0, 0, 0) |
625 SetAmmo(amSwitch, 9, 0, 0, 0) |
629 SetAmmo(amDEagle, 9, 0, 0, 0) |
626 SetAmmo(amDEagle, 9, 0, 0, 0) |
630 SetAmmo(amSniperRifle, 9, 0, 0, 0) |
627 SetAmmo(amSniperRifle, 9, 0, 0, 0) |
657 AnimSay(CurrentHedgehog, loc("Your deaths will be avenged, cannibals!"), SAY_SHOUT, 0) |
654 AnimSay(CurrentHedgehog, loc("Your deaths will be avenged, cannibals!"), SAY_SHOUT, 0) |
658 cannibalsDeadFresh = false |
655 cannibalsDeadFresh = false |
659 end |
656 end |
660 end |
657 end |
661 |
658 |
662 function onGearDamage(gear, damage) |
|
663 end |
|
664 |
|
665 function onPrecise() |
659 function onPrecise() |
666 if GameTime > 3000 and AnimInProgress() then |
660 if GameTime > 3000 and AnimInProgress() then |
667 SetAnimSkip(true) |
661 SetAnimSkip(true) |
668 end |
662 end |
669 end |
663 end |