equal
deleted
inserted
replaced
908 |
908 |
909 --////////////////////////////Main Functions///////////////////////// |
909 --////////////////////////////Main Functions///////////////////////// |
910 |
910 |
911 function onGameInit() |
911 function onGameInit() |
912 Seed = 0 |
912 Seed = 0 |
913 TemplateFilter = 3 |
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914 GameFlags = gfSolidLand + gfDisableWind |
913 GameFlags = gfSolidLand + gfDisableWind |
915 TurnTime = 40000 |
914 TurnTime = 40000 |
916 CaseFreq = 0 |
915 CaseFreq = 0 |
917 MinesNum = 0 |
916 MinesNum = 0 |
918 MinesTime = 3000 |
917 MinesTime = 3000 |
919 Explosives = 0 |
918 Explosives = 0 |
920 Delay = 5 |
919 Delay = 5 |
921 MapGen = 0 |
920 MapGen = 0 |
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921 TemplateFilter = 6 |
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922 TemplateNumber = 27 |
922 Theme = "Nature" |
923 Theme = "Nature" |
923 SuddenDeathTurns = 3000 |
924 SuddenDeathTurns = 3000 |
924 |
925 |
925 AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") |
926 AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") |
926 leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo") |
927 leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo") |
997 end |
998 end |
998 end |
999 end |
999 end |
1000 end |
1000 end |
1001 end |
1001 |
1002 |
1002 function onGearAdd(gear) |
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1003 end |
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1004 |
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1005 function onAmmoStoreInit() |
1003 function onAmmoStoreInit() |
1006 SetAmmo(amBlowTorch, 0, 0, 0, 1) |
1004 SetAmmo(amBlowTorch, 0, 0, 0, 1) |
1007 SetAmmo(amParachute, 0, 0, 0, 1) |
1005 SetAmmo(amParachute, 0, 0, 0, 1) |
1008 SetAmmo(amGirder, 0, 0, 0, 3) |
1006 SetAmmo(amGirder, 0, 0, 0, 3) |
1009 SetAmmo(amLowGravity, 0, 0, 0, 1) |
1007 SetAmmo(amLowGravity, 0, 0, 0, 1) |
1041 SetInputMask(0xFFFFFFFF) |
1039 SetInputMask(0xFFFFFFFF) |
1042 TurnsLeft = TurnsLeft - 1 |
1040 TurnsLeft = TurnsLeft - 1 |
1043 end |
1041 end |
1044 end |
1042 end |
1045 |
1043 |
1046 function onGearDamage(gear, damage) |
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1047 end |
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1048 |
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1049 function onPrecise() |
1044 function onPrecise() |
1050 if GameTime > 2500 and AnimInProgress() then |
1045 if GameTime > 2500 and AnimInProgress() then |
1051 SetAnimSkip(true) |
1046 SetAnimSkip(true) |
1052 return |
1047 return |
1053 end |
1048 end |