project_files/HedgewarsMobile/Classes/LevelViewController.m
changeset 3546 ccf4854df294
parent 3514 59dbd31e9953
child 3547 02875b1145b7
equal deleted inserted replaced
3545:b07ee704f35d 3546:ccf4854df294
     1 //
       
     2 //  LevelViewController.m
       
     3 //  HedgewarsMobile
       
     4 //
       
     5 //  Created by Vittorio on 02/04/10.
       
     6 //  Copyright 2010 __MyCompanyName__. All rights reserved.
       
     7 //
       
     8 
       
     9 #import "LevelViewController.h"
       
    10 #import "CommodityFunctions.h"
       
    11 
       
    12 
       
    13 @implementation LevelViewController
       
    14 @synthesize teamDictionary, levelArray, levelSprites, lastIndexPath;
       
    15 
       
    16 
       
    17 -(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
       
    18 	return rotationManager(interfaceOrientation);
       
    19 }
       
    20 
       
    21 
       
    22 #pragma mark -
       
    23 #pragma mark View lifecycle
       
    24 - (void)viewDidLoad {
       
    25     [super viewDidLoad];
       
    26 
       
    27     NSArray *array = [[NSArray alloc] initWithObjects:
       
    28                       NSLocalizedString(@"Human",@""),
       
    29                       NSLocalizedString(@"Brutal",@""),
       
    30                       NSLocalizedString(@"Aggressive",@""),
       
    31                       NSLocalizedString(@"Bully",@""),
       
    32                       NSLocalizedString(@"Average",@""),
       
    33                       NSLocalizedString(@"Weaky",@""),
       
    34                       nil];
       
    35     self.levelArray = array;
       
    36     [array release];
       
    37 }
       
    38 
       
    39 - (void)viewWillAppear:(BOOL)animated {
       
    40     [super viewWillAppear:animated];
       
    41     [self.tableView reloadData];
       
    42     // this moves the tableview to the top
       
    43     [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
       
    44 }
       
    45 
       
    46 #pragma mark -
       
    47 #pragma mark Table view data source
       
    48 -(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
       
    49     return 1;
       
    50 }
       
    51 
       
    52 -(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
       
    53     return [self.levelArray count];
       
    54 }
       
    55 
       
    56 // Customize the appearance of table view cells.
       
    57 -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
       
    58     static NSString *CellIdentifier = @"Cell";
       
    59     
       
    60     NSInteger row = [indexPath row];
       
    61     UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
       
    62     if (cell == nil) {
       
    63         cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
       
    64     }
       
    65     
       
    66     cell.textLabel.text = [levelArray objectAtIndex:row];
       
    67     NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0];
       
    68     if ([[hog objectForKey:@"level"] intValue] == row) {
       
    69         cell.accessoryType = UITableViewCellAccessoryCheckmark;
       
    70         self.lastIndexPath = indexPath;
       
    71     } else {
       
    72         cell.accessoryType = UITableViewCellAccessoryNone;
       
    73     }
       
    74     
       
    75     NSString *botlevelPath = [[NSString alloc] initWithFormat:@"%@/%d.png",BOTLEVELS_DIRECTORY(),row];
       
    76     UIImage *levelImage = [[UIImage alloc] initWithContentsOfFile:botlevelPath];
       
    77     [botlevelPath release];
       
    78     cell.imageView.image = levelImage;
       
    79     [levelImage release];
       
    80 
       
    81     return cell;
       
    82 }
       
    83 
       
    84 
       
    85 /*
       
    86 // Override to support conditional editing of the table view.
       
    87 - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
       
    88     // Return NO if you do not want the specified item to be editable.
       
    89     return YES;
       
    90 }
       
    91 */
       
    92 
       
    93 
       
    94 /*
       
    95 // Override to support editing the table view.
       
    96 - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
       
    97     
       
    98     if (editingStyle == UITableViewCellEditingStyleDelete) {
       
    99         // Delete the row from the data source
       
   100         [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
       
   101     }   
       
   102     else if (editingStyle == UITableViewCellEditingStyleInsert) {
       
   103         // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
       
   104     }   
       
   105 }
       
   106 */
       
   107 
       
   108 
       
   109 /*
       
   110 // Override to support rearranging the table view.
       
   111 - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
       
   112 }
       
   113 */
       
   114 
       
   115 
       
   116 /*
       
   117 // Override to support conditional rearranging of the table view.
       
   118 - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
       
   119     // Return NO if you do not want the item to be re-orderable.
       
   120     return YES;
       
   121 }
       
   122 */
       
   123 
       
   124 
       
   125 #pragma mark -
       
   126 #pragma mark Table view delegate
       
   127 - (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
       
   128     int newRow = [indexPath row];
       
   129     int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
       
   130     
       
   131     if (newRow != oldRow) {
       
   132         NSMutableArray *hogs = [teamDictionary objectForKey:@"hedgehogs"];
       
   133         
       
   134         for (NSMutableDictionary *hog in hogs) {
       
   135             [hog setObject:[NSNumber numberWithInt:newRow] forKey:@"level"];
       
   136         }
       
   137         
       
   138         // tell our boss to write this new stuff on disk
       
   139         [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
       
   140         [self.tableView reloadData];
       
   141         
       
   142         self.lastIndexPath = indexPath;
       
   143         [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
       
   144     }
       
   145     [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
       
   146     [self.navigationController popViewControllerAnimated:YES];
       
   147 }
       
   148 
       
   149 
       
   150 #pragma mark -
       
   151 #pragma mark Memory management
       
   152 -(void) didReceiveMemoryWarning {
       
   153     // Releases the view if it doesn't have a superview.
       
   154     [super didReceiveMemoryWarning];
       
   155     // Relinquish ownership any cached data, images, etc that aren't in use.
       
   156 }
       
   157 
       
   158 -(void) viewDidUnload {
       
   159     self.lastIndexPath = nil;
       
   160     self.teamDictionary = nil;
       
   161     self.levelArray = nil;
       
   162     self.levelSprites = nil;
       
   163     [super viewDidUnload];
       
   164     MSG_DIDUNLOAD();
       
   165 }
       
   166 
       
   167 -(void) dealloc {
       
   168     [levelArray release];
       
   169     [levelSprites release];
       
   170     [teamDictionary release];
       
   171     [lastIndexPath release];
       
   172     [super dealloc];
       
   173 }
       
   174 
       
   175 
       
   176 @end
       
   177