project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.m
changeset 3546 ccf4854df294
parent 3523 6592fbb969da
child 3547 02875b1145b7
equal deleted inserted replaced
3545:b07ee704f35d 3546:ccf4854df294
     1 //
       
     2 //  WeaponSettingsViewController.m
       
     3 //  HedgewarsMobile
       
     4 //
       
     5 //  Created by Vittorio on 19/04/10.
       
     6 //  Copyright 2010 __MyCompanyName__. All rights reserved.
       
     7 //
       
     8 
       
     9 #import "WeaponSettingsViewController.h"
       
    10 #import "CommodityFunctions.h"
       
    11 #import "SingleWeaponViewController.h"
       
    12 
       
    13 @implementation WeaponSettingsViewController
       
    14 @synthesize listOfWeapons;
       
    15 
       
    16 -(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
       
    17     return rotationManager(interfaceOrientation);
       
    18 }
       
    19 
       
    20 #pragma mark -
       
    21 #pragma mark View lifecycle
       
    22 -(void) viewDidLoad {
       
    23     [super viewDidLoad];
       
    24     
       
    25     UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Edit",@"from the weapon panel")
       
    26                                                                    style:UIBarButtonItemStyleBordered
       
    27                                                                   target:self
       
    28                                                                   action:@selector(toggleEdit:)];
       
    29     self.navigationItem.rightBarButtonItem = editButton;
       
    30     [editButton release];
       
    31     
       
    32 }
       
    33 
       
    34 -(void) viewWillAppear:(BOOL) animated {
       
    35     [super viewWillAppear:animated];
       
    36     
       
    37     NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
       
    38     NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES];
       
    39     self.listOfWeapons = array;
       
    40     [array release];
       
    41     
       
    42     [self.tableView reloadData];
       
    43 }
       
    44 
       
    45 // modifies the navigation bar to add the "Add" and "Done" buttons
       
    46 -(void) toggleEdit:(id) sender {
       
    47     BOOL isEditing = self.tableView.editing;
       
    48     [self.tableView setEditing:!isEditing animated:YES];
       
    49     
       
    50     if (isEditing) {
       
    51         [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Edit",@"from the scheme panel")];
       
    52         [self.navigationItem.rightBarButtonItem setStyle: UIBarButtonItemStyleBordered];
       
    53         self.navigationItem.leftBarButtonItem = self.navigationItem.backBarButtonItem;
       
    54     } else {
       
    55         [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Done",@"from the scheme panel")];
       
    56         [self.navigationItem.rightBarButtonItem setStyle:UIBarButtonItemStyleDone];
       
    57         UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Add",@"from the scheme panel")
       
    58                                                                       style:UIBarButtonItemStyleBordered
       
    59                                                                      target:self
       
    60                                                                      action:@selector(addWeapon:)];
       
    61         self.navigationItem.leftBarButtonItem = addButton;
       
    62         [addButton release];
       
    63     }
       
    64 }
       
    65 
       
    66 -(void) addWeapon:(id) sender {
       
    67     NSString *fileName = [[NSString alloc] initWithFormat:@"Weapon %u.plist", [self.listOfWeapons count]];
       
    68     
       
    69     createWeaponNamed([fileName stringByDeletingPathExtension]);
       
    70     
       
    71     [self.listOfWeapons addObject:fileName];
       
    72     [fileName release];
       
    73     
       
    74     // order the array alphabetically, so schemes will keep their position
       
    75     [self.listOfWeapons sortUsingSelector:@selector(compare:)];
       
    76     
       
    77     [self.tableView reloadData];
       
    78 }
       
    79 
       
    80 #pragma mark -
       
    81 #pragma mark Table view data source
       
    82 -(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
       
    83     return 1;
       
    84 }
       
    85 
       
    86 -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
       
    87     return [self.listOfWeapons count];
       
    88 }
       
    89 
       
    90 -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
       
    91     static NSString *CellIdentifier = @"Cell";
       
    92     
       
    93     UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
       
    94     if (cell == nil) {
       
    95         cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
       
    96     }
       
    97     
       
    98     NSUInteger row = [indexPath row]; 
       
    99     NSString *rowString = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension]; 
       
   100     cell.textLabel.text = rowString; 
       
   101     cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
       
   102     
       
   103     return cell;
       
   104 }
       
   105 
       
   106 // delete the row and the file
       
   107 -(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
       
   108     NSUInteger row = [indexPath row];
       
   109     
       
   110     NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
       
   111     [[NSFileManager defaultManager] removeItemAtPath:schemeFile error:NULL];
       
   112     [schemeFile release];
       
   113     
       
   114     [self.listOfWeapons removeObjectAtIndex:row];
       
   115     [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
       
   116 }
       
   117 
       
   118 -(BOOL) tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
       
   119     UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:indexPath];
       
   120     if (![cell.textLabel.text isEqualToString:@"Default"]) 
       
   121         return YES;
       
   122     else
       
   123         return NO;
       
   124 }
       
   125 
       
   126 #pragma mark -
       
   127 #pragma mark Table view delegate
       
   128 -(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
       
   129     if (childController == nil) {
       
   130         childController = [[SingleWeaponViewController alloc] initWithStyle:UITableViewStyleGrouped];
       
   131     }
       
   132     
       
   133     NSInteger row = [indexPath row];
       
   134     NSString *selectedWeaponFile = [self.listOfWeapons objectAtIndex:row];
       
   135     
       
   136     // this must be set so childController can load the correct plist
       
   137     childController.title = [selectedWeaponFile stringByDeletingPathExtension];
       
   138     [childController.tableView setContentOffset:CGPointMake(0,0) animated:NO];
       
   139 
       
   140     [self.navigationController pushViewController:childController animated:YES];
       
   141 }
       
   142 
       
   143 
       
   144 #pragma mark -
       
   145 #pragma mark Memory management
       
   146 -(void)didReceiveMemoryWarning {
       
   147     [super didReceiveMemoryWarning];
       
   148     if (childController.view.superview == nil )
       
   149         childController = nil;
       
   150 }
       
   151 
       
   152 -(void) viewDidUnload {
       
   153     self.listOfWeapons = nil;
       
   154     childController = nil;
       
   155     [super viewDidUnload];
       
   156     MSG_DIDUNLOAD();
       
   157 }
       
   158 
       
   159 
       
   160 -(void) dealloc {
       
   161     [self.listOfWeapons release];
       
   162     [childController release];
       
   163     [super dealloc];
       
   164 }
       
   165 
       
   166 
       
   167 @end
       
   168