equal
deleted
inserted
replaced
520 cVampiric:= false; |
520 cVampiric:= false; |
521 |
521 |
522 cDamageModifier:= _1; |
522 cDamageModifier:= _1; |
523 |
523 |
524 if (GameFlags and gfLaserSight) = 0 then |
524 if (GameFlags and gfLaserSight) = 0 then |
|
525 begin |
525 cLaserSighting:= false; |
526 cLaserSighting:= false; |
|
527 cLaserSightingSniper:= false |
|
528 end; |
526 |
529 |
527 if (GameFlags and gfArtillery) = 0 then |
530 if (GameFlags and gfArtillery) = 0 then |
528 cArtillery:= false; |
531 cArtillery:= false; |
529 // have to sweep *all* current team hedgehogs since it is theoretically possible if you have enough invulnerabilities and switch turns to make your entire team invulnerable |
532 // have to sweep *all* current team hedgehogs since it is theoretically possible if you have enough invulnerabilities and switch turns to make your entire team invulnerable |
530 if (CurrentTeam <> nil) then |
533 if (CurrentTeam <> nil) then |