equal
deleted
inserted
replaced
1890 cReadyDelay := ScriptGetInteger('Ready'); |
1890 cReadyDelay := ScriptGetInteger('Ready'); |
1891 cSuddenDTurns := ScriptGetInteger('SuddenDeathTurns'); |
1891 cSuddenDTurns := ScriptGetInteger('SuddenDeathTurns'); |
1892 cWaterRise := ScriptGetInteger('WaterRise'); |
1892 cWaterRise := ScriptGetInteger('WaterRise'); |
1893 cHealthDecrease := ScriptGetInteger('HealthDecrease'); |
1893 cHealthDecrease := ScriptGetInteger('HealthDecrease'); |
1894 |
1894 |
1895 ParseCommand('map ' + ScriptGetString('Map'), true); |
1895 if cMapName <> ScriptGetString('Map') then |
|
1896 ParseCommand('map ' + ScriptGetString('Map'), true); |
1896 if ScriptGetString('Theme') <> '' then |
1897 if ScriptGetString('Theme') <> '' then |
1897 ParseCommand('theme ' + ScriptGetString('Theme'), true); |
1898 ParseCommand('theme ' + ScriptGetString('Theme'), true); |
1898 LuaGoals:= ScriptGetString('Goals'); |
1899 LuaGoals:= ScriptGetString('Goals'); |
1899 |
1900 |
1900 // Support lua changing the ammo layout - assume all hogs have same ammo, note this might leave a few ammo stores lying around. |
1901 // Support lua changing the ammo layout - assume all hogs have same ammo, note this might leave a few ammo stores lying around. |