hedgewars/uScript.pas
changeset 7771 ce6d4dd0c780
parent 7754 e81dc9bef8b8
child 7805 2a249a4faf5b
equal deleted inserted replaced
7769:1661680c6b59 7771:ce6d4dd0c780
  1890 cReadyDelay      := ScriptGetInteger('Ready');
  1890 cReadyDelay      := ScriptGetInteger('Ready');
  1891 cSuddenDTurns    := ScriptGetInteger('SuddenDeathTurns');
  1891 cSuddenDTurns    := ScriptGetInteger('SuddenDeathTurns');
  1892 cWaterRise       := ScriptGetInteger('WaterRise');
  1892 cWaterRise       := ScriptGetInteger('WaterRise');
  1893 cHealthDecrease  := ScriptGetInteger('HealthDecrease');
  1893 cHealthDecrease  := ScriptGetInteger('HealthDecrease');
  1894 
  1894 
  1895 ParseCommand('map ' + ScriptGetString('Map'), true);
  1895 if cMapName <> ScriptGetString('Map') then
       
  1896     ParseCommand('map ' + ScriptGetString('Map'), true);
  1896 if ScriptGetString('Theme') <> '' then
  1897 if ScriptGetString('Theme') <> '' then
  1897     ParseCommand('theme ' + ScriptGetString('Theme'), true);
  1898     ParseCommand('theme ' + ScriptGetString('Theme'), true);
  1898 LuaGoals:= ScriptGetString('Goals');
  1899 LuaGoals:= ScriptGetString('Goals');
  1899 
  1900 
  1900 // Support lua changing the ammo layout - assume all hogs have same ammo, note this might leave a few ammo stores lying around.
  1901 // Support lua changing the ammo layout - assume all hogs have same ammo, note this might leave a few ammo stores lying around.