equal
deleted
inserted
replaced
122 #generic folder where our libraries reside |
122 #generic folder where our libraries reside |
123 add_flag_append(CMAKE_Pascal_FLAGS "-Fl${LIBRARY_OUTPUT_PATH}") |
123 add_flag_append(CMAKE_Pascal_FLAGS "-Fl${LIBRARY_OUTPUT_PATH}") |
124 |
124 |
125 #DEPENDECIES AND EXECUTABLES SECTION |
125 #DEPENDECIES AND EXECUTABLES SECTION |
126 if(APPLE AND (NOT BUILD_ENGINE_LIBRARY)) |
126 if(APPLE AND (NOT BUILD_ENGINE_LIBRARY)) |
127 #on OSX we need to provide the SDL_main() function when building as |
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128 #executable and the entry point too |
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129 add_subdirectory(sdlmain) |
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130 list(APPEND HW_LINK_LIBS SDLmain) |
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131 add_flag_append(CMAKE_Pascal_FLAGS "-k-lsdlmain") |
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132 add_flag_append(CMAKE_Pascal_FLAGS "-XMSDL_main") |
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133 #OpenGL deps |
127 #OpenGL deps |
134 add_flag_append(CMAKE_Pascal_FLAGS "-k-framework -kCocoa") |
128 add_flag_append(CMAKE_Pascal_FLAGS "-k-framework -kCocoa") |
135 add_flag_append(CMAKE_Pascal_FLAGS "-k-framework -kOpenGL") |
129 add_flag_append(CMAKE_Pascal_FLAGS "-k-framework -kOpenGL") |
136 |
130 |
137 #set the correct library or framework style depending on the main SDL |
131 #set the correct library or framework style depending on the main SDL |