equal
deleted
inserted
replaced
904 begin |
904 begin |
905 ar[Count]:= @Hedgehogs[i]; |
905 ar[Count]:= @Hedgehogs[i]; |
906 inc(Count) |
906 inc(Count) |
907 end; |
907 end; |
908 end; |
908 end; |
909 // unC0Rr, while it is true user can watch value on map screen, IMO this (and check above) should be enforced in UI |
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910 // - is there a good place to put values for the different widgets to check? Right now they are kind of disconnected. |
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911 //it would be nice if divide teams, forts mode and hh per map could all be checked by the team widget, or maybe disable start button |
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912 TryDo(Count <= MaxHedgehogs, 'Too many hedgehogs for this map! (max # is ' + inttostr(MaxHedgehogs) + ')', true); |
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913 while (Count > 0) do |
909 while (Count > 0) do |
914 begin |
910 begin |
915 i:= GetRandom(Count); |
911 i:= GetRandom(Count); |
916 if PlacingHogs then |
912 if PlacingHogs then |
917 ar[i]^.Unplaced:= true |
913 ar[i]^.Unplaced:= true |