103 SetGearMessage(leaks, 0) |
103 SetGearMessage(leaks, 0) |
104 end |
104 end |
105 |
105 |
106 function SkipRefusedAnim() |
106 function SkipRefusedAnim() |
107 RefusedStart() |
107 RefusedStart() |
108 SetGearPosition(dense, 2645, 1146) |
108 AnimSetGearPosition(dense, 2645, 1146) |
109 SetGearPosition(ramon, 2218, 1675) |
109 AnimSetGearPosition(ramon, 2218, 1675) |
110 SetGearPosition(spiky, 2400, 1675) |
110 AnimSetGearPosition(spiky, 2400, 1675) |
111 end |
111 end |
112 |
112 |
113 function AfterStartDialogue() |
113 function AfterStartDialogue() |
114 stage = spyStage |
114 stage = spyStage |
115 ShowMission(loc("The Shadow Falls"), loc("Play with me!"), loc("Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"), 1, 6000) |
115 ShowMission(loc("The Shadow Falls"), loc("Play with me!"), loc("Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"), 1, 6000) |
143 for i = 2, 5 do |
143 for i = 2, 5 do |
144 if isHidden[cannibals[i]] == true then |
144 if isHidden[cannibals[i]] == true then |
145 RestoreHog(cannibals[i]) |
145 RestoreHog(cannibals[i]) |
146 isHidden[cannibals[i]] = false |
146 isHidden[cannibals[i]] = false |
147 end |
147 end |
148 SetGearPosition(cannibals[i], unpack(cannibalPos[i])) |
148 AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i])) |
149 SetState(cannibals[i], 0) |
149 SetState(cannibals[i], 0) |
150 end |
150 end |
151 SetInputMask(0xFFFFFFFF) |
151 SetInputMask(0xFFFFFFFF) |
152 end |
152 end |
153 |
153 |
169 for i = 6, 9 do |
169 for i = 6, 9 do |
170 if isHidden[cannibals[i]] == true then |
170 if isHidden[cannibals[i]] == true then |
171 RestoreHog(cannibals[i]) |
171 RestoreHog(cannibals[i]) |
172 isHidden[cannibals[i]] = false |
172 isHidden[cannibals[i]] = false |
173 end |
173 end |
174 SetGearPosition(cannibals[i], unpack(cannibalPos[i])) |
174 AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i])) |
175 SetState(cannibals[i], 0) |
175 SetState(cannibals[i], 0) |
176 end |
176 end |
177 if cyborgHidden == true then |
177 if cyborgHidden == true then |
178 RestoreHog(cyborg) |
178 RestoreHog(cyborg) |
179 cyborgHidden = false |
179 cyborgHidden = false |
180 end |
180 end |
181 SetState(cyborg, 0) |
181 SetState(cyborg, 0) |
182 SetState(dense, 0) |
182 SetState(dense, 0) |
183 SetGearPosition(dense, 1350, 1310) |
183 AnimSetGearPosition(dense, 1350, 1310) |
184 FollowGear(dense) |
184 FollowGear(dense) |
185 HogTurnLeft(dense, true) |
185 HogTurnLeft(dense, true) |
186 SetGearPosition(cyborg, 1250, 1310) |
186 AnimSetGearPosition(cyborg, 1250, 1310) |
187 SwitchHog(dense) |
187 SwitchHog(dense) |
188 SetInputMask(0xFFFFFFFF) |
188 SetInputMask(0xFFFFFFFF) |
189 end |
189 end |
190 |
190 |
191 function RestartReturnAccepted() |
191 function RestartReturnAccepted() |
192 retryReturn = false |
192 retryReturn = false |
193 SetGearPosition(dense, 1350, 1310) |
193 AnimSetGearPosition(dense, 1350, 1310) |
194 AddAmmo(dense, amGirder, 2) |
194 AddAmmo(dense, amGirder, 2) |
195 AddAmmo(dense, amParachute, 2) |
195 AddAmmo(dense, amParachute, 2) |
196 ShowMission(loc("The Shadow Falls"), loc("The walk of Fame"), loc("Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"), 1, 6000) |
196 ShowMission(loc("The Shadow Falls"), loc("The walk of Fame"), loc("Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"), 1, 6000) |
197 RemoveEventFunc(CheckNeedGirder) |
197 RemoveEventFunc(CheckNeedGirder) |
198 RemoveEventFunc(CheckNeedWeapons) |
198 RemoveEventFunc(CheckNeedWeapons) |
213 AddEvent(CheckRestartReturnAccepted, {}, RestartReturnAccepted, {}, 1) |
213 AddEvent(CheckRestartReturnAccepted, {}, RestartReturnAccepted, {}, 1) |
214 RemoveEventFunc(CheckDenseDead) |
214 RemoveEventFunc(CheckDenseDead) |
215 end |
215 end |
216 |
216 |
217 function SkipAcceptedAnim() |
217 function SkipAcceptedAnim() |
218 SetGearPosition(cyborg, unpack(cyborgPos)) |
218 AnimSetGearPosition(cyborg, unpack(cyborgPos)) |
219 SetState(cyborg, gstInvisible) |
219 SetState(cyborg, gstInvisible) |
220 AnimSwitchHog(dense) |
220 AnimSwitchHog(dense) |
221 SetInputMask(0xFFFFFFFF) |
221 SetInputMask(0xFFFFFFFF) |
222 end |
222 end |
223 |
223 |
239 end |
239 end |
240 SpawnAmmoCrate(2551, 994, amGrenade) |
240 SpawnAmmoCrate(2551, 994, amGrenade) |
241 SpawnAmmoCrate(3551, 994, amGrenade) |
241 SpawnAmmoCrate(3551, 994, amGrenade) |
242 SpawnAmmoCrate(3392, 1101, amShotgun) |
242 SpawnAmmoCrate(3392, 1101, amShotgun) |
243 SpawnAmmoCrate(3192, 1101, amShotgun) |
243 SpawnAmmoCrate(3192, 1101, amShotgun) |
244 SetGearPosition(cyborg, unpack(cyborgPos)) |
244 AnimSetGearPosition(cyborg, unpack(cyborgPos)) |
245 SetState(cyborg, gstInvisible) |
245 SetState(cyborg, gstInvisible) |
246 AnimSwitchHog(leaks) |
246 AnimSwitchHog(leaks) |
247 SetInputMask(0xFFFFFFFF) |
247 SetInputMask(0xFFFFFFFF) |
248 end |
248 end |
249 |
249 |
515 |
515 |
516 function PlaceHogs() |
516 function PlaceHogs() |
517 HogTurnLeft(leaks, true) |
517 HogTurnLeft(leaks, true) |
518 |
518 |
519 for i = 2, 9 do |
519 for i = 2, 9 do |
520 SetGearPosition(cannibals[i], unpack(cyborgPos)) |
520 AnimSetGearPosition(cannibals[i], unpack(cyborgPos)) |
521 AnimTurn(cannibals[i], "Left") |
521 AnimTurn(cannibals[i], "Left") |
522 cannibalDead[i] = false |
522 cannibalDead[i] = false |
523 end |
523 end |
524 |
524 |
525 SetGearPosition(cannibals[1], cannibalPos[1][1], cannibalPos[1][2]) |
525 AnimSetGearPosition(cannibals[1], cannibalPos[1][1], cannibalPos[1][2]) |
526 AnimTurn(cannibals[1], "Left") |
526 AnimTurn(cannibals[1], "Left") |
527 |
527 |
528 SetGearPosition(cyborg, cyborgPos[1], cyborgPos[2]) |
528 AnimSetGearPosition(cyborg, cyborgPos[1], cyborgPos[2]) |
529 SetGearPosition(ramon, 2218, 1675) |
529 AnimSetGearPosition(ramon, 2218, 1675) |
530 SetGearPosition(skiky, 2400, 1675) |
530 AnimSetGearPosition(skiky, 2400, 1675) |
531 SetGearPosition(dense, densePos[1], densePos[2]) |
531 AnimSetGearPosition(dense, densePos[1], densePos[2]) |
532 SetGearPosition(leaks, leaksPos[1], leaksPos[2]) |
532 AnimSetGearPosition(leaks, leaksPos[1], leaksPos[2]) |
533 end |
533 end |
534 |
534 |
535 function VisiblizeHogs() |
535 function VisiblizeHogs() |
536 for i = 1, 9 do |
536 for i = 1, 9 do |
537 SetState(cannibals[i], gstInvisible) |
537 SetState(cannibals[i], gstInvisible) |
590 cyborgHidden = false |
590 cyborgHidden = false |
591 SetState(cyborg, gstInvisible) |
591 SetState(cyborg, gstInvisible) |
592 end |
592 end |
593 |
593 |
594 function ChoiceTaken() |
594 function ChoiceTaken() |
|
595 SetGearMessage(CurrentHedgehog, 0) |
595 if choice == choiceAccept then |
596 if choice == choiceAccept then |
596 AddAnim(acceptedAnim) |
597 AddAnim(acceptedAnim) |
597 AddFunction({func = AfterAcceptedAnim, args = {}}) |
598 AddFunction({func = AfterAcceptedAnim, args = {}}) |
598 elseif choice == choiceRefuse then |
599 elseif choice == choiceRefuse then |
599 AddAnim(refusedAnim) |
600 AddAnim(refusedAnim) |
631 return true |
633 return true |
632 end |
634 end |
633 |
635 |
634 function DoWeaklingsKilled() |
636 function DoWeaklingsKilled() |
635 TurnTimeLeft = 0 |
637 TurnTimeLeft = 0 |
|
638 SetGearMessage(CurrentHedgehog, 0) |
636 AddAnim(stronglingsAnim) |
639 AddAnim(stronglingsAnim) |
637 AddFunction({func = AfterStronglingsAnim, args = {}}) |
640 AddFunction({func = AfterStronglingsAnim, args = {}}) |
638 stage = interWeakStage |
641 stage = interWeakStage |
639 ParseCommand("teamgone " .. loc("Weaklings")) |
642 ParseCommand("teamgone " .. loc("Weaklings")) |
640 end |
643 end |
711 SetGearMessage(dense, 0) |
714 SetGearMessage(dense, 0) |
712 TurnTimeLeft = TurnTime |
715 TurnTimeLeft = TurnTime |
713 end |
716 end |
714 |
717 |
715 function DoStronglingsDead() |
718 function DoStronglingsDead() |
|
719 SetGearMessage(CurrentHedgehog, 0) |
716 if denseDead == true then |
720 if denseDead == true then |
717 AddAnim(acceptedDiedFinalAnim) |
721 AddAnim(acceptedDiedFinalAnim) |
718 SaveCampaignVar("M2DenseDead", "1") |
722 SaveCampaignVar("M2DenseDead", "1") |
719 else |
723 else |
720 SetupAcceptedSurvivedFinalAnim() |
724 SetupAcceptedSurvivedFinalAnim() |