equal
deleted
inserted
replaced
3182 if ((Gear^.Pos = 3) and ((GameFlags and gfSolidLand) <> 0)) or (Gear^.Pos = 20) then // bounce up to 20 times (3 times on gameflagged solid land) before dropping past landscape |
3182 if ((Gear^.Pos = 3) and ((GameFlags and gfSolidLand) <> 0)) or (Gear^.Pos = 20) then // bounce up to 20 times (3 times on gameflagged solid land) before dropping past landscape |
3183 begin |
3183 begin |
3184 Gear^.dY:= Gear^.dY + cGravity * 3; |
3184 Gear^.dY:= Gear^.dY + cGravity * 3; |
3185 Gear^.Y:= Gear^.Y + Gear^.dY; |
3185 Gear^.Y:= Gear^.Y + Gear^.dY; |
3186 CheckGearDrowning(Gear); |
3186 CheckGearDrowning(Gear); |
|
3187 ResumeMusic; |
3187 exit |
3188 exit |
3188 end; |
3189 end; |
3189 |
3190 |
3190 doStepFallingGear(Gear); |
3191 doStepFallingGear(Gear); |
3191 |
3192 |