87 player = AddHog("Hunter", 0, 1, "NoHat") |
87 player = AddHog("Hunter", 0, 1, "NoHat") |
88 -- place it on how spawn platform |
88 -- place it on how spawn platform |
89 SetGearPosition(player, 10, 10) |
89 SetGearPosition(player, 10, 10) |
90 end |
90 end |
91 |
91 |
92 |
92 function onNewTurn() |
93 function onGameTick20(gear) |
|
94 if not TestRectForObstacle(300, 1500, 400, 1900, true) then |
93 if not TestRectForObstacle(300, 1500, 400, 1900, true) then |
95 WriteLnToConsole('HOLE DETECTED') |
94 WriteLnToConsole('HOLE DETECTED') |
96 EndLuaTest(TEST_SUCCESSFUL) |
95 EndLuaTest(TEST_SUCCESSFUL) |
|
96 else |
|
97 WriteLnToConsole('FIRE DID NOT BURN THROUGH!') |
|
98 EndLuaTest(TEST_FAILED) |
97 end |
99 end |
98 end |
|
99 |
|
100 function onNewTurn() |
|
101 WriteLnToConsole('FIRE DID NOT BURN HOLE!') |
|
102 EndLuaTest(TEST_FAILED) |
|
103 end |
100 end |
104 |
101 |
105 |
102 |
106 function onGameStart() |
103 function onGameStart() |
107 AddGear(350, 1500, gtHellishBomb, 0, 0, 0, 0) |
104 AddGear(350, 1500, gtHellishBomb, 0, 0, 0, 0) |