hedgewars/uStore.pas
changeset 806 d397c502a5dd
parent 785 ac538f1a629e
child 809 b33c2def1576
equal deleted inserted replaced
805:4d75759b38bd 806:d397c502a5dd
    29 procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt; Surface: PSDL_Surface);
    29 procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt; Surface: PSDL_Surface);
    30 procedure DrawSurfSprite(X, Y, Height, Frame: LongInt; Source: PTexture; Surface: PSDL_Surface);
    30 procedure DrawSurfSprite(X, Y, Height, Frame: LongInt; Source: PTexture; Surface: PSDL_Surface);
    31 procedure DrawLand (X, Y: LongInt);
    31 procedure DrawLand (X, Y: LongInt);
    32 procedure DrawTexture(X, Y: LongInt; Texture: PTexture);
    32 procedure DrawTexture(X, Y: LongInt; Texture: PTexture);
    33 procedure DrawRotated(Sprite: TSprite; X, Y: LongInt; Angle: real);
    33 procedure DrawRotated(Sprite: TSprite; X, Y: LongInt; Angle: real);
       
    34 procedure DrawRotatedF(Sprite: TSprite; X, Y, Frame: LongInt; Angle: real);
    34 procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y: LongInt; Angle: real);
    35 procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y: LongInt; Angle: real);
    35 procedure DXOutText(X, Y: LongInt; Font: THWFont; s: string; Surface: PSDL_Surface);
    36 procedure DXOutText(X, Y: LongInt; Font: THWFont; s: string; Surface: PSDL_Surface);
    36 procedure DrawCentered(X, Top: LongInt; Source: PTexture);
    37 procedure DrawCentered(X, Top: LongInt; Source: PTexture);
    37 procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture; DestSurface: PSDL_Surface);
    38 procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture; DestSurface: PSDL_Surface);
    38 procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Surface: PSDL_Surface);
    39 procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Surface: PSDL_Surface);
   356 
   357 
   357 glEnd()
   358 glEnd()
   358 end;
   359 end;
   359 
   360 
   360 procedure DrawRotated(Sprite: TSprite; X, Y: LongInt; Angle: real);
   361 procedure DrawRotated(Sprite: TSprite; X, Y: LongInt; Angle: real);
   361 var hw, hh: LongInt;
       
   362 begin
   362 begin
   363 DrawRotatedTex(SpritesData[Sprite].Texture,
   363 DrawRotatedTex(SpritesData[Sprite].Texture,
   364                SpritesData[Sprite].Width,
   364                SpritesData[Sprite].Width,
   365                SpritesData[Sprite].Height,
   365                SpritesData[Sprite].Height,
   366                X, Y, Angle)
   366                X, Y, Angle)
       
   367 end;
       
   368 
       
   369 procedure DrawRotatedF(Sprite: TSprite; X, Y, Frame: LongInt; Angle: real);
       
   370 begin
       
   371 glPushMatrix;
       
   372 glTranslatef(X - SpritesData[Sprite].Width div 2, Y - SpritesData[Sprite].Width div 2, 0);
       
   373 glRotatef(Angle, 0, 0, 1);
       
   374 
       
   375 DrawSprite(Sprite, 0, 0, Frame, nil);
       
   376 
       
   377 glPopMatrix
   367 end;
   378 end;
   368 
   379 
   369 procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y: LongInt; Angle: real);
   380 procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y: LongInt; Angle: real);
   370 begin
   381 begin
   371 glPushMatrix;
   382 glPushMatrix;