share/hedgewars/Data/Missions/Training/SniperRifle.lua
changeset 3273 d398b7bb3ecd
parent 3271 0405e07ca44b
child 3274 1e7dcd32890a
equal deleted inserted replaced
3272:38f51d64a264 3273:d398b7bb3ecd
    15 -- 'L' that is set by the game (string).
    15 -- 'L' that is set by the game (string).
    16 -- Text may then be accessed using "arrayname[L]".
    16 -- Text may then be accessed using "arrayname[L]".
    17 
    17 
    18 local caption = {
    18 local caption = {
    19 	["en"] = "Sniper Training",
    19 	["en"] = "Sniper Training",
    20 	["de"] = "Scharfschützen-Training"
    20 	["de"] = "Scharfschützen-Training",
       
    21 	["pt_PT"] = "Treino com Sniper"
    21 	-- To add other languages, just add lines similar to the
    22 	-- To add other languages, just add lines similar to the
    22 	-- existing ones - don't forget the trailing ","!
    23 	-- existing ones - don't forget the trailing ","!
    23 	}
    24 	}
    24 
    25 
    25 local subcaption = {
    26 local subcaption = {
   190 		game_lost = true
   191 		game_lost = true
   191 		-- ... and show a short message.
   192 		-- ... and show a short message.
   192 		ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
   193 		ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
   193 		-- How about killing our poor hog due to his poor performance?
   194 		-- How about killing our poor hog due to his poor performance?
   194 		SetHealth(player, 0);
   195 		SetHealth(player, 0);
   195         TurnTimeLeft = 0
       
   196 		-- Just to be sure set the goal time to 1 ms
   196 		-- Just to be sure set the goal time to 1 ms
   197 		time_goal = 1
   197 		time_goal = 1
   198 	end
   198 	end
   199 	-- If the goal is reached or we've lost ...
   199 	-- If the goal is reached or we've lost ...
   200 	if score == score_goal or game_lost then
   200 	if score == score_goal or game_lost then