129 p1Layout->addWidget(swi, j, k % 4); |
129 p1Layout->addWidget(swi, j, k % 4); |
130 |
130 |
131 SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), this); |
131 SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), this); |
132 weaponItems[i].append(pwi); |
132 weaponItems[i].append(pwi); |
133 p2Layout->addWidget(pwi, j, k % 4); |
133 p2Layout->addWidget(pwi, j, k % 4); |
134 |
134 |
135 SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), this); |
135 SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), this); |
136 weaponItems[i].append(dwi); |
136 weaponItems[i].append(dwi); |
137 p3Layout->addWidget(dwi, j, k % 4); |
137 p3Layout->addWidget(dwi, j, k % 4); |
138 |
138 |
139 SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), this); |
139 SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), this); |
140 weaponItems[i].append(awi); |
140 weaponItems[i].append(awi); |
141 p4Layout->addWidget(awi, j, k % 4); |
141 p4Layout->addWidget(awi, j, k % 4); |
142 |
142 |
143 ++k; |
143 ++k; |