QTfrontend/gamecfgwidget.cpp
changeset 696 d6f32ed6edc8
parent 677 9d0bcc3c903a
child 697 44f167938201
equal deleted inserted replaced
695:34a93d123712 696:d6f32ed6edc8
    65 	SB_InitHealth->setValue(100);
    65 	SB_InitHealth->setValue(100);
    66 	SB_InitHealth->setSingleStep(25);
    66 	SB_InitHealth->setSingleStep(25);
    67 	GBoxOptionsLayout->addWidget(SB_TurnTime, 1, 1);
    67 	GBoxOptionsLayout->addWidget(SB_TurnTime, 1, 1);
    68 	GBoxOptionsLayout->addWidget(SB_InitHealth, 2, 1);
    68 	GBoxOptionsLayout->addWidget(SB_InitHealth, 2, 1);
    69 
    69 
    70 	mainLayout.addWidget(new QWidget, 100);
    70 	QGroupBox *GBoxWeapons = new QGroupBox(this);
       
    71 	GBoxWeapons->setTitle(QGroupBox::tr("Weapons"));
       
    72 	QHBoxLayout* lt=new QHBoxLayout(GBoxWeapons);
       
    73 	WeaponsName = new QComboBox(GBoxWeapons);
       
    74 	lt->addWidget(WeaponsName);
       
    75 	mainLayout.addWidget(GBoxWeapons);
       
    76 
       
    77 	mainLayout.addWidget(new QWidget(this), 100);
    71 
    78 
    72 	connect(SB_InitHealth, SIGNAL(valueChanged(int)), this, SLOT(onInitHealthChanged(int)));
    79 	connect(SB_InitHealth, SIGNAL(valueChanged(int)), this, SLOT(onInitHealthChanged(int)));
    73 	connect(SB_TurnTime, SIGNAL(valueChanged(int)), this, SLOT(onTurnTimeChanged(int)));
    80 	connect(SB_TurnTime, SIGNAL(valueChanged(int)), this, SLOT(onTurnTimeChanged(int)));
    74 	connect(CB_mode_Forts, SIGNAL(toggled(bool)), this, SLOT(onFortsModeChanged(bool)));
    81 	connect(CB_mode_Forts, SIGNAL(toggled(bool)), this, SLOT(onFortsModeChanged(bool)));
    75 
    82