hedgewars/uConsts.pas
changeset 3509 d72c2219595d
parent 3493 2adbae321127
child 3519 56cbc035b74b
equal deleted inserted replaced
3507:2e40893e6034 3509:d72c2219595d
   246     LAND_HEIGHT = 2048;
   246     LAND_HEIGHT = 2048;
   247     LAND_WIDTH_MASK  = $FFFFF000;
   247     LAND_WIDTH_MASK  = $FFFFF000;
   248     LAND_HEIGHT_MASK = $FFFFF800;
   248     LAND_HEIGHT_MASK = $FFFFF800;
   249 {$ENDIF}
   249 {$ENDIF}
   250 
   250 
   251     COLOR_LAND           = $FFFF;  // white
   251 // To allow these to layer, going to treat them as masks. The bottom byte is reserved for objects
   252     COLOR_INDESTRUCTIBLE = $88FF;  // red
   252     LAND_BASIC          = $8000;  // white
   253     COLOR_OBJECT         = $44FF;  // no idea
   253     LAND_INDESTRUCTIBLE = $4000;  // red
       
   254     LAND_OBJECT         = $2000;  // no idea
       
   255     LAND_DAMAGED        = $1000;  // no idea
   254 
   256 
   255     cMaxPower     = 1500;
   257     cMaxPower     = 1500;
   256     cMaxAngle     = 2048;
   258     cMaxAngle     = 2048;
   257     cPowerDivisor = 1500;
   259     cPowerDivisor = 1500;
   258 
   260