equal
deleted
inserted
replaced
321 case Gear.State of |
321 case Gear.State of |
322 gtsStartGame: begin |
322 gtsStartGame: begin |
323 dec(Gear.Timer); |
323 dec(Gear.Timer); |
324 AllInactive:= false; |
324 AllInactive:= false; |
325 if Gear.Timer > 0 then exit; |
325 if Gear.Timer > 0 then exit; |
326 AddCaption('Let''s fight!', $FFFFFF, capgrpStartGame); |
326 AddCaption(trmsg[sidStartFight], $FFFFFF, capgrpStartGame); |
327 DeleteGear(Gear) |
327 DeleteGear(Gear) |
328 end; |
328 end; |
329 gtsSmoothWindCh: begin |
329 gtsSmoothWindCh: begin |
330 if Gear.Timer = 0 then |
330 if Gear.Timer = 0 then |
331 begin |
331 begin |