equal
deleted
inserted
replaced
289 end |
289 end |
290 end |
290 end |
291 |
291 |
292 function startBattle() |
292 function startBattle() |
293 AnimSwitchHog(enemiesOdd[table.getn(enemiesOdd)].gear) |
293 AnimSwitchHog(enemiesOdd[table.getn(enemiesOdd)].gear) |
294 TurnTimeLeft = 0 |
294 EndTurn(true) |
295 -- these 2 are needed in order hero has 10 sec more in the first turn |
295 -- these 2 are needed in order hero has 10 sec more in the first turn |
296 timeLeft = 0 |
296 timeLeft = 0 |
297 AddAmmo(hero.gear, amSkip, 100) |
297 AddAmmo(hero.gear, amSkip, 100) |
298 end |
298 end |
299 |
299 |