188 AddEvent(onProfessorHit, {professor.gear}, professorHit, {professor.gear}, 1) |
188 AddEvent(onProfessorHit, {professor.gear}, professorHit, {professor.gear}, 1) |
189 |
189 |
190 if checkPointReached == 1 then |
190 if checkPointReached == 1 then |
191 AddAmmo(hero.gear, amRope, 2) |
191 AddAmmo(hero.gear, amRope, 2) |
192 SpawnAmmoCrate(bazookaX, weaponsY, amBazooka) |
192 SpawnAmmoCrate(bazookaX, weaponsY, amBazooka) |
193 SpawnAmmoCrate(parachuteX, weaponsY, amParachute) |
193 SpawnUtilityCrate(parachuteX, weaponsY, amParachute) |
194 SpawnAmmoCrate(grenadeX, weaponsY, amGrenade) |
194 SpawnAmmoCrate(grenadeX, weaponsY, amGrenade) |
195 SpawnAmmoCrate(deserteagleX, weaponsY, amDEagle) |
195 SpawnAmmoCrate(deserteagleX, weaponsY, amDEagle) |
196 AddEvent(onWeaponsPlatform, {hero.gear}, weaponsPlatform, {hero.gear}, 0) |
196 AddEvent(onWeaponsPlatform, {hero.gear}, weaponsPlatform, {hero.gear}, 0) |
197 TurnTimeLeft = 0 |
197 TurnTimeLeft = 0 |
198 AddAnim(dialog01) |
198 AddAnim(dialog01) |