equal
deleted
inserted
replaced
241 if (GameState >= gsGame) then ProcessMouse(event.button, false); |
241 if (GameState >= gsGame) then ProcessMouse(event.button, false); |
242 |
242 |
243 SDL_MOUSEWHEEL: |
243 SDL_MOUSEWHEEL: |
244 begin |
244 begin |
245 wheelEvent:= true; |
245 wheelEvent:= true; |
246 ProcessMouseWheel(event.wheel.x, event.wheel.y); |
246 //ProcessMouseWheel(event.wheel.x, event.wheel.y); |
|
247 ProcessMouseWheel(event.wheel.y); |
247 end; |
248 end; |
248 {$ENDIF} |
249 {$ENDIF} |
249 |
250 |
250 SDL_JOYAXISMOTION: |
251 SDL_JOYAXISMOTION: |
251 ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value); |
252 ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value); |