25 - All Weaklings dead |
25 - All Weaklings dead |
26 - Cut scene: stronglingsAnim: Stronglings spawn, hero walks to forest, meets cyborg, cyborg makes offer |
26 - Cut scene: stronglingsAnim: Stronglings spawn, hero walks to forest, meets cyborg, cyborg makes offer |
27 - The cyborg offer is an IMPORTANT decision, it completely changes the next mission, and the rest of the story |
27 - The cyborg offer is an IMPORTANT decision, it completely changes the next mission, and the rest of the story |
28 | Accept: Player walks to cyborg |
28 | Accept: Player walks to cyborg |
29 - Cut scene: acceptAnim |
29 - Cut scene: acceptAnim |
30 - Hero returns to start |
30 - Hero needs to walk all the way back (infinite turn time) |
|
31 - Hero reached tree |
|
32 - Turn time starts |
31 - TBS |
33 - TBS |
32 - Stronglings defeated |
34 - Stronglings defeated |
33 | Stronglings defeated with both hogs survived |
35 | Stronglings defeated with both hogs survived |
34 - Cut scene: acceptedSurvivedFinalAnim |
36 - Cut scene: acceptedSurvivedFinalAnim |
35 | Stronglings deafeated with Dense Cloud dead |
37 | Stronglings deafeated with Dense Cloud dead |
36 - Cut scene: acceptedDiedFinalAnim |
38 - Cut scene: acceptedDiedFinalAnim |
37 > Victory |
39 > Victory |
38 | Reject: Player walks away |
40 | Reject: Player walks away |
39 - Cut scene: refusedAnim |
41 - Cut scene: refusedAnim |
40 - Hero needs to walk all the way back (infinite turn time) |
42 - Leaks a Lot teleports back to tree at the start (automatically) |
41 - Hero reached tree |
43 - Spiky Cheese and Ramon appear together with crates |
42 - Turn time starts |
44 - Spiky Cheese gains control |
43 - TBS |
45 - TBS |
44 - Stronglings defeated |
46 - Stronglings defeated |
45 - Cut scene: refusedFinalAnim |
47 - Cut scene: refusedFinalAnim |
46 > Victory |
48 > Victory |
47 | Attack: Player attacks cyborg |
49 | Attack: Player attacks cyborg |
52 - Stronglings defeated |
54 - Stronglings defeated |
53 - Cut scene: attackedFinalAnim |
55 - Cut scene: attackedFinalAnim |
54 > Victory |
56 > Victory |
55 |
57 |
56 == Non-linear events == |
58 == Non-linear events == |
57 | Dense Cloud or Leaks A Lot dead (exceptions: killed by cyborg; or Dense Cloud died in same turn as the Stronglings): |
59 | Dense Cloud or Leaks A Lot dead (exceptions: killed by cyborg; or Leaks A Lot died in the battle against the Stronglings): |
58 > Game over |
60 > Game over |
59 |
61 |
60 ]] |
62 ]] |
61 |
63 |
62 HedgewarsScriptLoad("/Scripts/Locale.lua") |
64 HedgewarsScriptLoad("/Scripts/Locale.lua") |
157 AddEvent(CheckStronglingsDead, {}, DoStronglingsDeadRefused, {}, 0) |
159 AddEvent(CheckStronglingsDead, {}, DoStronglingsDeadRefused, {}, 0) |
158 AddAmmo(cannibals[6], amGrenade, 1) |
160 AddAmmo(cannibals[6], amGrenade, 1) |
159 AddAmmo(cannibals[7], amGrenade, 1) |
161 AddAmmo(cannibals[7], amGrenade, 1) |
160 AddAmmo(cannibals[8], amGrenade, 1) |
162 AddAmmo(cannibals[8], amGrenade, 1) |
161 AddAmmo(cannibals[9], amGrenade, 1) |
163 AddAmmo(cannibals[9], amGrenade, 1) |
|
164 AddAmmo(dense, amSkip, 100) |
|
165 AddAmmo(leaks, amSkip, 100) |
162 stage = ramonStage |
166 stage = ramonStage |
163 SwitchHog(cannibals[9]) |
167 SwitchHog(cannibals[9]) |
164 FollowGear(ramon) |
168 FollowGear(ramon) |
165 EndTurn(true) |
169 EndTurn(true) |
166 SetGearMessage(ramon, 0) |
170 SetGearMessage(ramon, 0) |
775 |
779 |
776 function DoWeaklingsKilled() |
780 function DoWeaklingsKilled() |
777 if stage == loseStage then |
781 if stage == loseStage then |
778 return |
782 return |
779 end |
783 end |
|
784 if denseDead or GetHealth(dense) == 0 or leaksDead or GetHealth(leaks) == 0 then |
|
785 return |
|
786 end |
780 SetGearMessage(CurrentHedgehog, 0) |
787 SetGearMessage(CurrentHedgehog, 0) |
781 AddAnim(stronglingsAnim) |
788 AddAnim(stronglingsAnim) |
782 AddFunction({func = AfterStronglingsAnim, args = {}}) |
789 AddFunction({func = AfterStronglingsAnim, args = {}}) |
783 stage = interWeakStage |
790 stage = interWeakStage |
784 DismissTeam(loc("Weaklings")) |
791 DismissTeam(loc("Weaklings")) |
870 |
877 |
871 function DoReadyForStronglings() |
878 function DoReadyForStronglings() |
872 if stage == loseStage then |
879 if stage == loseStage then |
873 return |
880 return |
874 end |
881 end |
875 ShowMission(loc("The Shadow Falls"), loc("The guardian"), loc("Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power").."|"..loc("Both your hedgehogs must survive."), 1, 8000) |
882 ShowMission(loc("The Shadow Falls"), loc("The guardian"), loc("Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power").."|"..loc("Leaks A Lot must survive!"), 1, 8000) |
876 AddAmmo(dense, amSkip, 100) |
883 AddAmmo(dense, amSkip, 100) |
877 AddAmmo(dense, amSwitch, 100) |
884 AddAmmo(dense, amSwitch, 100) |
878 AddAmmo(leaks, amSkip, 100) |
885 AddAmmo(leaks, amSkip, 100) |
879 AddAmmo(leaks, amSwitch, 100) |
886 AddAmmo(leaks, amSwitch, 100) |
880 stage = duoStage |
887 stage = duoStage |
894 TurnTimeLeft = TurnTime |
901 TurnTimeLeft = TurnTime |
895 end |
902 end |
896 |
903 |
897 function DoStronglingsDead() |
904 function DoStronglingsDead() |
898 if stage == loseStage then |
905 if stage == loseStage then |
|
906 return |
|
907 end |
|
908 if leaksDead or GetHealth(leaks) == 0 then |
899 return |
909 return |
900 end |
910 end |
901 SetGearMessage(CurrentHedgehog, 0) |
911 SetGearMessage(CurrentHedgehog, 0) |
902 if denseDead == true then |
912 if denseDead == true then |
903 AddAnim(acceptedDiedFinalAnim) |
913 AddAnim(acceptedDiedFinalAnim) |