145 |
145 |
146 hogNr = {} |
146 hogNr = {} |
147 cannibalDead = {} |
147 cannibalDead = {} |
148 isHidden = {} |
148 isHidden = {} |
149 |
149 |
150 local grenadeHint = loc("Grenade hint: Set timer with the [Timer] controls, aim with [Up]/[Down].") .. "|" .. |
|
151 loc("Hold [Attack] pressed to throw with more power.") |
|
152 if INTERFACE == "touch" then |
|
153 grenadeHint = grenadeHint .. "|" .. |
|
154 loc("Change detonation timer: Tap the [Clock]") .. "|" .. |
|
155 loc("Attack: Tap the [Bomb]") |
|
156 else |
|
157 grenadeHint = grenadeHint .. "|" .. |
|
158 loc("Set detonation timer: [1]-[5]") .. "|" .. |
|
159 loc("Attack: [Space]") |
|
160 end |
|
161 |
|
162 --------------------------Anim skip functions-------------------------- |
150 --------------------------Anim skip functions-------------------------- |
163 function AfterRefusedAnim() |
151 function AfterRefusedAnim() |
164 if stage == loseStage then |
152 if stage == loseStage then |
165 return |
153 return |
166 end |
154 end |
328 function AfterAttackedAnim() |
316 function AfterAttackedAnim() |
329 if stage == loseStage then |
317 if stage == loseStage then |
330 return |
318 return |
331 end |
319 end |
332 stage = aloneStage |
320 stage = aloneStage |
333 ShowMission(loc("The Shadow Falls"), loc("The Individualist"), loc("Defeat the cannibals!") .. "|" .. grenadeHint, 1, 12000) |
321 ShowMission(loc("The Shadow Falls"), loc("The Individualist"), loc("Defeat the cannibals!"), 1, 12000) |
334 AddAmmo(cannibals[6], amGrenade, 1) |
322 AddAmmo(cannibals[6], amGrenade, 1) |
335 AddAmmo(cannibals[6], amFirePunch, 0) |
323 AddAmmo(cannibals[6], amFirePunch, 0) |
336 AddAmmo(cannibals[6], amBaseballBat, 0) |
324 AddAmmo(cannibals[6], amBaseballBat, 0) |
337 AddAmmo(cannibals[7], amGrenade, 1) |
325 AddAmmo(cannibals[7], amGrenade, 1) |
338 AddAmmo(cannibals[7], amFirePunch, 0) |
326 AddAmmo(cannibals[7], amFirePunch, 0) |
893 function DoReadyForStronglings() |
881 function DoReadyForStronglings() |
894 if stage == loseStage then |
882 if stage == loseStage then |
895 return |
883 return |
896 end |
884 end |
897 |
885 |
898 ShowMission(loc("The Shadow Falls"), loc("The guardian"), loc("Defeat the cannibals!") .."|".. loc("Leaks A Lot must survive!") .. "|" .. grenadeHint, 1, 12000) |
886 ShowMission(loc("The Shadow Falls"), loc("The guardian"), loc("Defeat the cannibals!") .."|".. loc("Leaks A Lot must survive!"), 1, 12000) |
899 AddAmmo(dense, amSkip, 100) |
887 AddAmmo(dense, amSkip, 100) |
900 AddAmmo(dense, amSwitch, 100) |
888 AddAmmo(dense, amSwitch, 100) |
901 AddAmmo(leaks, amSkip, 100) |
889 AddAmmo(leaks, amSkip, 100) |
902 AddAmmo(leaks, amSwitch, 100) |
890 AddAmmo(leaks, amSwitch, 100) |
903 stage = duoStage |
891 stage = duoStage |